EVen if it says Skeletron archers, it is Deathknell Cairnwatch... I have updated the text to match the real unit which is needed.
For Abbey, you are right.. My mistake I have now fixed it
Ok so, thanks OzzyKP for the several notifications!
1) Crash - this is fixed. Some issue with city revolt due to strike. Strange never noticed that...
2) Corrected the Drop Golden Hammer. It was colliding with the logic of limiting the creation of units (i.e. puppets)
3) Bannor Apprentice: true...
I have read AI does not understand the mechanic of getting strong unit by upgrading citizen so it ends up creating only the basic units and filling up all the unit cap
Any savegame? Not able to reproduce... I guess that there could be some condition I am not able to replicate...
I am sure you must be in your own territory (not sure if only inside cities).
And check if maybe Amurites casted their world spell to block all spell casting!
And about Lurchip mind that once a unit has pick up the Hammer, it can be dropped but you have to pass turn!
All those abilities are implemented like spells, and a unit can cast a single spell per turn...
Summer and winter palace you can 'rebuild' which meand if you build them in another city they replace the already build ones. It is meant (i guess) it later on you find a better city for them.
Well looking at the save doesnt seems to me a typical game :lol:
Anyhow the reason for declaring war is due to religion: in savegame player has all religion till level 5, at which point everyone (who has not your religion and is not currently at war) will declare war to you
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