Recent content by sqwishy

  1. sqwishy

    PlotPicker128 2023-11-25

    This replaces the Art/Interface/PlotPicker with some assets that are twice their original size. I took some liberties with the arrow and made it more discrete. It always bothered me that the vanilla arrow isn't quite semetrical. I tried to fix that with trial and error but improvements when the...
  2. sqwishy

    Civilization 7 must NEVER be made!

    This is actually such a great idea. Have the second coming of Christ and he shows up and starts doing miracles. Has anybody done this yet?
  3. sqwishy

    Quick Modding Questions Thread

    Yeah unfortunately I don't know a lot about how the game responds to those entries. And In the earlier post I read... So I think I was a bit thrown off by this. What I can add is, since my last post, I'm fairly certain now that that some cells or indexes in the GameFont need to be transparent...
  4. sqwishy

    Quick Modding Questions Thread

    Not sure I can be a lot of help as the game's treatment of these files is still a bit of a mystery to me. But I'm very curious and maybe whatever explains what you posted could help me figure out what I've been seeing. Have you solved this since you asked? If not, what causes the index to shift...
  5. sqwishy

    UI Modifications / Unit & Resource Layer Pips

    Ya attached are the files including an svg source file; it's a bit messy still as it's a work in progress but I'm sure you can figure it out. I was _hoping_ it would be easy to scale the root node down a bit to accommodate smaller font sizes but haven't tested that at all. Cool, I should try...
  6. sqwishy

    UI Modifications / Unit & Resource Layer Pips

    I'm glad you found the tool useful! I gave up on a text shadow because I wasn't happy with how it rendered in the city population text. As f1rpo, it looks pretty bolded and crunchy when it's black text against black shadow. Though, if it bothers you and you're feeling adventurous, I bet you...
  7. sqwishy

    Disabling forum shortcuts

    Oops, didn't see your reply until just now. That userscript is kinda clever. I'm surprised removing the data-xf-key doesn't work for you. It doesn't prevent the event from happening, but, it should make it not do anything. From what I remember, the event handler was attached to the body or the...
  8. sqwishy

    [GRAPHICS] Civilization IV Remaster

    I'm wanting to have a go at modifying the citybar and I'm curious how you configured the BaseBarOutline to take on the CityPopulation colour? I thought it would be a matter of renaming the NiMaterialProperty from Bar to CityPopulation but that didn't seem to do anything, as if the property name...
  9. sqwishy

    Shrinking resource bubbles by modifying the EXE

    Right, I had seen something called BUFFY/Buffy.py that calls `gc.getGame().getDLLPath()` which is presumably implemented by some mods in CvGameCoreDLL (but not in Realism Invictus)? But if it's not commonly available then I'm not sure I can rely on it. It's a bummer that ctypes isn't in Python 2.4.
  10. sqwishy

    Shrinking resource bubbles by modifying the EXE

    It seems all ABI compatible. I think the python.dll shipped with Civ is the same dll you get from downloading Python 2.4.1 from python.org compiled forever ago. But the C extension compiled with a recent version of msvc still works with it. I only mentioned it in case there is something I'm not...
  11. sqwishy

    Shrinking resource bubbles by modifying the EXE

    Hi I was looking at implementing this in Realism Invictus. I was hoping of just adding this as a C extension in Python. Just a simple Python importable DLL compiled from C that is a simple wrapper around modifying the executable memory. I am planning on doing something using...
  12. sqwishy

    UI Modifications / Unit & Resource Layer Pips

    I've been playing around with adding a text shadow to GameFont.tga. I think it helps a bit with readability. This is 25px BBC Reith Sans. I also tried serif but sans works okay here. I found the kerning is jarring with some sans fonts, "i" and "l" characters end up very narrow but other...
  13. sqwishy

    UI Modifications / Unit & Resource Layer Pips

    In a bit of a rush but I made a bit of progress changing icon sizes in GameFont_75 so trying to leave a small update. Here are some screenshots where icons are 25px visible (or 26px rows with the pink frame). I took some liberties with the file trying to figure things out. I had to remove six...
  14. sqwishy

    UI Modifications / Unit & Resource Layer Pips

    That new font file is a big improvement. I wish I knew what the citybar was doing. The population display looks like it scales up the text a bit and it looks kind of funny sometimes, like the "9" looks cropped on the right side. I'm being super nitpicky. I imagine there's a way to configure the...
  15. sqwishy

    UI Modifications / Unit & Resource Layer Pips

    I have a few observations about the font tga file to share in case others find it interesting. 1. The height of the text glyphs and icon glyphs is different in the file even in stock BTS. The text rows are 18px whereas the icons are 21px including the purple guide/frame things. 2. I noticed...
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