Recent content by sresk

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    Delnar's AI Cleanup

    another thing you'll notice is the game gets slower as the eras progress mostly because there are more cities and units for the ai to manage. Because this mod is better at making the ai settle and grow you may be experiencing lag because there are more cities earlier than your used to.
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    Fixing production of Ancient and Classical units

    Should probably post this in bugs
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    MadDjinns Tech tree (mod)

    I already place with a changed version of that and even at 200-350% its still too fast to go through the tech tree
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    Delnar's AI Cleanup

    Holy cow!!! Your awesome and.... how does something that friggen huge get missed! Actually on a serious not should some of this be posted in the bugs forum to help out the devs for future patches?
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    Massive Community Mod Project

    So... talking about overly ambitious projects then... :) this is the checklist of things that I've started to edit for myself... And I'm working on changing things over to be more % based rather than +x based, and I've got some ideas on how to do comabt units like what you where describing...
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    Massive Community Mod Project

    So this is exactly the type of overambitious project that I would love to see come to fruition as the skeleton of the game is fantastic but it needs a lot of extra meat on it. I'd love to help although to be honest my coding is limited and my UI/Art is non existent. If you just looking for...
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    MadDjinns Tech tree (mod)

    To follow up on the ai building units and dead end techs... in another thread it was discovered that if you make archery a prerequisite and not a deadend suddenly the ai will upgrade it's slingers... you may want to consider making all military techs prerequisites to something. Additionally is...
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    Delnar's AI Cleanup

    Hmm do you have the code to change those prerequisites? And I'm playing with 200% - 350% tech costs (scales by era), and less tech per pop, and 75% production costs... this stretches out eras and gets more units built. I like how it plays.
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    Top 3 Most Broken Exploits Currently (pre Fall patch)

    Right but then the 3rd costs more... like I said the fact that builders scale in cost at least helps mitigate this exploit.
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    ICS - back with a vengeance?

    Well then Civ 6 ICS exploit is about have a 1 pop city that was just founded starting with 70 cogs due to overlap from neighboring factories. You don't even care about the worker you care about the overlap... then that city builds another factory and gives the neighboring 4-6 cities another +3...
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    Top 3 Most Broken Exploits Currently (pre Fall patch)

    On the builder charge exploit... I'm not too concerned with that as each builder you make causes the next builder to cost more cogs... so I'm not convinced that that exploit is all that bad... the rest though yeah no way I'm playing multiplayer until some of this is fixed.
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    ICS - back with a vengeance?

    ICS is really strong especially with the overlap from industrial zones/factories. I space all my cities as closely as possible while still being on fresh water... and then fill in any non freshwater gaps later. It's easy to get 150-200 production on all your cities with even brand new cities...
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    The New Movement Rules Cripple 2-Move Melee Units

    You know that's not a bad Idea... make archers the first early game support unit (like baloons and medics) that can stack with your warriors and then either give a -5 strength to neighboring enemies (like India's UU) or a +5-10 strenght to the stacked unit liek they where sitting in a fort
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    AI+

    Posted this in Delnars AI mod as well but wanted to give some feed back: So I too am playing a heavily modded game and am using the mix of the 2 AI mods... but I wanted to give some feedback as well. While the difficulty isn't dramatically harder(better) it is in fact better. I've had the AI...
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    Delnar's AI Cleanup

    So I too am playing a heavily modded game and am using the mix of the 2 AI mods... but I wanted to give some feedback as well. While the difficulty isn't dramatically harder(better) it is in fact better. I've had the AI actually kill a number of my units in the first war. (Rather then just...
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