Recent content by St. Leo

  1. St. Leo

    [TOT] ToT Scenario renamed advances

    If you strip out everything but the tech part of Rules.txt, you should be able to just load the techs as a CSV file into Excel/Google Sheets/Apple Numbers and then combine the three spreadsheets
  2. St. Leo

    [TOTPP] Get Started With Lua Events

    @Prof. Garfield Thanks for putting together this great tool! I'm running an issue with my ToT mod where Rome/the first city founded in the game is continuously reset to size 1. It seems to happen regardless of map. It continues to happen if you conquer the city and it's no longer owned by the...
  3. St. Leo

    [TOT] The Test Of Time Patch Project

    That's an interesting bug report. Did the AI attack me or each other in my last game on 0.18.4, or was I the attacker in every case? Good question. I should run another game.
  4. St. Leo

    [TOT] The Test Of Time Patch Project

    Rin, as a diagnostic, you could try running CMD separately, changing directories to where you have TOTLauncher (e.g. C:\Program Files\civ2tot), and then running it from the command line as TOTLauncher.exe. It might give you time to see an error message in case there's one that instantly...
  5. St. Leo

    Pitch for a new Civ2 scenario league concept in 1998

    Great archival work, Blake! Thank you!
  6. St. Leo

    [Civ2] Not seen this happen before. Cities right next to each other

    Yeah, there's a reason why Civ2 was notorious for the Infinite City Sleaze (ICS) being the optimal strategy. It's great to hear that the fan patch for MGE makes that configurable I think there might actually have been a bug at some point allowing fully adjacent cities at the international date...
  7. St. Leo

    Blake's Scenario Workshop

    The Playstation graphics look really neat Something I'm discovering is that I'm capable of being nostalgic for things I never used back in the day, like Mac OS Classic. Definitely feeling that for the Playstation graphics pack! Edit: I wonder whether Playstation used the same red player colour...
  8. St. Leo

    Holiday Greetings

    Happy New Year, folks!
  9. St. Leo

    Tool: Civ2lint

    As far as I know, there isn't an existing linting tool for rules.txt and similar files. I wanted something that can detect loops in the tech tree, so I had a quick hacking session last night and wrote civ2lint: https://github.com/leonsp/civ2lint/releases I've only tested it on Mac, but Go makes...
  10. St. Leo

    [TOT] Civ 2.5: Civ3 in Test of Time

    Cool project! Inspired by this I've started writing a linter for Civilization II rule files. Right now it's just Go source code. I'll polish it up and post about it separately later One possible reason for the research crash is that there's a prerequisite loop for these four technologies: [Rad...
  11. St. Leo

    Best Scenarios of All Time

    Ooh, Medieval Millennium looks fun! I should check it out
  12. St. Leo

    Best Scenarios of All Time

    Go for it! There's a long tradition of borrowing, remixing, and mashups in Civ2 scenario design. Giving credit is all the better, of course
  13. St. Leo

    Best Scenarios of All Time

    Spartacus: The Quest for Freedom by Alex Mor and Captain Nemo is an interesting one. There's a series of event changes for it, and the gameplay changes over time. Early on in its release it tried to be a sort of a paid mod or shareware, which was interesting. Harlan Thompson's Mongols and...
  14. St. Leo

    Hello! How's life?

    Life is good. I've got lots of hobbies on the go. Doing improv comedy, etc. Gaming-wise, I'm taking a break from Rimworld and Timberborn to replay Baldur's Gate III. I wonder why I never got into modding games newer than Civ2. There is a classic Heptarchy scenario for MGE. It doesn't have a...
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