Recent content by Starjon

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    Add city modifier based on number of suzerains

    Thanks a lot, i'll try that out. Edit: Worked, tanks again!
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    Add city modifier based on number of suzerains

    I decided that using lua to add/remove the palace replacement when necessary was to much of a hassle. I just did what you suggested with a technical building unique to the leader which is the requirement for getting the bonus. I gave it a themed name though, just to not have a completely ugly...
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    Add city modifier based on number of suzerains

    thanks again. i didn't find such a requirement, but i built a workaround by giving my leader a unique palace and using that as the requirement. that did work, but civ still puts the original palace next to the replacement. that is probably something that can be fixed via lua though, because it...
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    Add city modifier based on number of suzerains

    my last idea worked! i added a modifier to MINOR_CIV_DEFAULT_TRAIT that gives it's suzerain +1 food and production in every city, exactly what i wanted. turned out i didn't need any lua, just clever sql/xml. :) edit: it didn't. i just added food and production to every suzerain bonus for every...
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    Add city modifier based on number of suzerains

    hmm, that is unfortunate. can you change an existing modifier or building via lua, or can you just add/remove buildings from cities? if the value of a modifier could by changed, i could just give the modifier to every city and then adjust it as necessary. if it can't, but yields of a building...
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    Add city modifier based on number of suzerains

    Hello there, I want to create a new leader, and as part of his unique ability, every city shall get +1 food and production for every city state he is the suzerain of. The only modifiers I could find that change a yield based on how many city states you control are...
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