Recent content by stefanhu

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    Vincentz Rangestrike

    Thanks for the explanation. Sounds a like bit complex. ;) I think for mod makers it would be the easiest way to define the hit chance in only one xml tag in CIV4UnitInfos.xml. So they can determine the hit chance of each siege combat unit (f.ex: the chance that an old trebuchet unit hits its...
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    Vincentz Rangestrike

    I am glad to hear that you are still working on it because it's a very considerable modification in my eyes. Finally cannons on land may attack ships and the other way around. :goodjob: It's worth to keep working on it. I am not really sure how the hit chance works. Can you explain it...
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    Vincentz Rangestrike

    Hey vincentz, i like your modification, there is only one thing annoying. If a unit is completely destroyed by siege units, the death animation is not shown (as in an usual combat). The destroyed unit just dissapears. Are you going to fix this? :)
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    CvMainInterface.py - help needed

    Hey guys, I'd like to merge platypings migrating GP into the BUG mod. Well it works, there is just one problem: the xml-text is not shown in the city interface ingame. <TEXT> <Tag>TXT_KEY_EVACUATE_GP</Tag> <English>[COLOR_HIGHLIGHT_TEXT][NEWLINE]Click to evacuate...
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    Merging codes in CvMainInterface.py

    The problem has been solved. :D
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    Python Exceptions

    Ok, thanks! :)
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    Merging codes in CvMainInterface.py

    I need some help once again. I want to merge Archid's AutoAvoidGrowth into my mod. The SDK job is done and it works great. There is just one problem: I have to do a little modifcation to the CvMainInterface.py. screen.setText( "CityNameText", "Background", szBuffer...
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    remove bonus when feature is chopped

    Hey, it finally works! :eek: I am so glad, thank you so much for your help. :) :goodjob:
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    Python Exceptions

    Over time i have added several python modifications from civfanatics to my own mod. Everything seems to be ok. Now, i have checked the HidePythonExceptions in CivilizationIV.ini. When I start a new game I receive the following Python Exceptions. I am not sure. Does this cause any...
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    remove bonus when feature is chopped

    It still does not work :( I am not adept at doing in python. Could you please show me the complete right working code? I will try again. Btw: I have forgotten to set a second ")" at the end of FEATURE_FOREST, but that's not problem. Thanks! :)
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    remove bonus when feature is chopped

    I need an advice for a python code which does the following changes: A bonus ressource will be removed from a plot when the feature on this plot is chopped by workers. (For example timber. It does not make sense to retain timber on a plot when the forest has been chopped.) I have...
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    tech icon size in CvTechChooser.py

    Thanks to Ramkhamhaeng (from civforum.de) :) It works with the following changes in CvTechChooser.py: screen.setTextAt( szTechID, szTechRecord, szTechString, CvUtil.FONT_LEFT_JUSTIFY, iX + 6 + X_INCREMENT + TEXTURE_SIZE, iY + 6, -0.1, FontTypes.SMALL_FONT...
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    tech icon size in CvTechChooser.py

    I would like to increase the tech icon size in the mentioned python file (as shown in the yellow tech button). Could you please tell me how to do?
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