Moved the scout to the current position to check out if there are any seafood tiles. Lo, there is- and its in a place that makes me consider settling 1NW instead of SIP on the plains hill- to grab ocean access, +1 food from lake with lighthouse, and crabs. Is that move worth losing the faster...
T146
I left that scientist where he was (forgot about him), traded Calendar with Monty for Alphabet, and then bulbed Philosophy. Traded resources with Monty too and boosted the happy cap. Will grow population and what, work on GA now? As well as finishing construction and pumping cats.
Sampsa, I remember reading this post as the basis of my belief that using your first GS for a Golden Age was a good strategy when you had Caste System and could move from mines and low :commerce: tiles to specialists. That is, the Golden Age was good precisely for generating :gp:, in order to...
Sure. But why ignore the :gp:? Converting the :gp: to :science::
After 100 :gp: = 350 :science: (assuming your first bulb is for CoL)
Means 1:gp: = 3.5:science:
So every specialist before the first GP and assuming CoL is 3:science: + 3:gp:= 13.5:science: /turn! (after a bulb)
Then, let's...
@Araius,
My understanding is still based on heuristic rules that I have picked up, rather than crunching the numbers like many of our members here do. So, the reason that I don't build cottages on non-river grass is that it takes them longer to get to 4C than it does to get to CoL and just pump...
T141
Checking in here because I have a GS. I am going to research CoL in a few. Shaka has still not attacked, and our units are roughly equal. Since my economy is still struggling I want to forgo building units and run specialists. If I wait three turns, then when I get CoL I can begin a golden...
Turn 130
Now:
- Economy has been pulled from the brink with cottages and calendar coming online.
- Shaka's stack is visible (in Nondini) and I'm not that afraid of it. He's got some HAs. I pumped some units and fortified them around the likely front.
- Researching Monarchy to turn Bib into a...
Can you explain this mechanic to me? Is it that the number of cities increases the cost of a tech, so a large number of low pop cities will produce a small number of beakers and drag down tech?
And when you say "concentrate on teching" in certain cities you mean shifting from hammers to coins...
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