Recent content by Stoertebeker

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    Mayan Mayhem: A Huge Deity Histographic

    Oh, it's not about that. I'm talking about grabbing the most possible tiles, cycle through cities to get Horse-Cavs built, ... things like that.
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    Mayan Mayhem: A Huge Deity Histographic

    Wow! Impressive, with how much accuracy you managed to do that. :) To your domination tile arguing: I think, it's like with money. You always think: "Had I only some more, so I could have a buffer" and then, having more, you're moving to a more expansive flat ... :D. With 4600 you'd also...
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    The map-creating gods are so wonderful!

    Hey, we can calculate this easily: let's say, there were 2200 tiles left to grab on the map. So 2200*8=17600 points. Let's say you'll build workers in cities with entertainers and full food box, so that you only lose 1 point for lower pop in the cities that built the workers for one turn, while...
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    Mayan Mayhem: A Huge Deity Histographic

    Of course! Sorry. I calculated 2/3 of 4500 - but, as we all know (me included) the 4500 are the domination limit. :crazyeye: How many armies do you have, Spoonwood?
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    Mayan Mayhem: A Huge Deity Histographic

    Wow! Only a few hundred tiles from domination! At 500 AD! That's ing great. Do you already have an idea, about who you want to let live?
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    Mayan Mayhem: A Huge Deity Histographic

    Hey, you mopped up two Sid-Civs in just 5 turns. What an enourmous pace! (it must feel different, when a turn takes hours ...). Who's the next on the list? With your domination limit, along to my rough estimation, you need to reach domination limit (and max pop) about 8 turns earlier than...
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    Mayan Mayhem: A Huge Deity Histographic

    My math is very unprecise. The 10 turns are just a rough estimation of what one can expect (so that one can expect to have 3,75 out of 8 vets promoted to elites by that point), so that their cumulated chances to spawn a leader are 31,75% - every two turns. I added that to the chances to spawn a...
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    Mayan Mayhem: A Huge Deity Histographic

    My thoughts on armies: The marginal gain of armies sink a lot faster than those of units. The first armies are extremely important to protect your stacks. The subsequent armies still have a high value to defeat the strongest defenders without losses. But as soon as you start to fight spears...
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    Mayan Mayhem: A Huge Deity Histographic

    I'd go with more hc at this point, since you seem to have easy targets - so they chances are good to generate Leaders for free. You could look at it as a choice between investment and consumption. Happyness is consumption. At this stage of the game, investments should still pay off in the...
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    Mayan Mayhem: A Huge Deity Histographic

    Hey, this one looks good! You've got a little too much money in your coffers, for my taste: Spend it! And: Did you make sure to get Persia into a war against someone before you attacked? Why laugh on that? It's friendly, isn't it?;) If they offer to hand you over some cities, you might...
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    Mayan Mayhem: A Huge Deity Histographic

    Phew. Losing 5 turns in the very beginning - that hurts. I've done some calculations: 5 turns earlier domination will net to about 1000 points in endscore. That's roughly the amount that you can gain by 50 more points of domination limit. So this one is worth a try. 12 opponents? Goodie huts...
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    Mayan Mayhem: A Huge Deity Histographic

    Of course you can - i even appreciate that. But not, if that means to abandon this interesting game and report. ;) Thanks for the answers. So basically, the timing of your conquest was quite similar to that of Moonsingers. You might even reach domination at the same time. Ah, of course...
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    Mayan Mayhem: A Huge Deity Histographic

    Hey! Don't! Remember this: Also, this game doesn't look bad. The main work will be done in a few turns, won't it? I've some questions regarding this one: 1. When did your first war start? (Not visible on the SoD-Screen, since the SoD was too large ;)) 2. Did you already use the...
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    Mayan Mayhem: A Huge Deity Histographic

    Of course. It would even be more satisfying to play the XOTM's, because there real skill comes to shine. And not those lucky maps and dirty tricks, that are used for the HoF.;) But unfortunately, even if I know that those games promise more fun, more insights and that they are more challenging...
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