Interesting. I think I'm going to hold back on AND2.0 though until a version is frozen outside of SVN, support notwithstanding. :p But I'll be glad when I switch to a more stable RoM-AND, even if stability is the only change, so thanks for working on it!
What about this though? :mischief...
Sorry, I should have made it more clear: I understand exactly what Barb World does, but I meant that having Barb World on when Barb Civs is also on doesn't exactly help. It interacts with the Barb Civs mechanic in a way. By having barb cities at the start of the game equal in number to the...
Thanks for the response. Someone correct me if my understanding is wrong on any of this- I'd like to understand more about this since it seems I like to push the limits here. :mischief:
But I've just thought having Barb World on would cause more barbarian civs to pop up than would otherwise...
I've really liked being able to have so many different possible random civs in my games, thanks for this civ pack. However, I like to play on a giant or gigantic map size so by the Medieval or Renaissance ages I've generally had 50 civs in the game because of barbarian civs and revolutions (I...
I have a bug with furrier buildings in this game that I'm playing [attached]. One of them is giving way more :commerce: than it is supposed to. (The other one actually starts to do the same thing in later turns.) I think what might be happening is that each time the furrier becomes inactive...
Literally ill? :p
But I will definitely try these out once I actually finish a game of RoM-AND and get into C2C. I couldn't bring myself to simply dive into C2C before because of the terrain looking so gross. I can understand wanting to throw up!
This would complicate the matter, but for an utterly realistic approach I think the borders would have to remain completely fixed, while holding on to territory that is highly foreign-cultured would cause rebelliousness in nearby cities. Perhaps before this happens you could be asked at some...
Well, if we wanted an assault by civs then we kind of already have that with Barbarian Civs. Perhaps we just need to change some of its mechanics a little or tune it.
That reminds me of an idea that I had. I usually play with barbarian world on in order to help the formation of barbarian...
Do you mean that was a component of the Revolutions modpack or that checking the revolutions option before a game added this? It hasn't been a component of the Revolutions modpack as far as I'm aware.
Also, I edited my post above. :mischief:
I haven't had a chance to really sink my teeth into C2C yet (it looks interesting and I'd like to start playing it sometime soon, but it seems to have a steep learning curve), but as a Rise of Mankind- A New Dawn player I understand a lot of what is going on.
I think adding these mechanics is...
Never mind my original question- some people have already done the work. I should have realized that it is likely that someone would have forked a script as good as PerfectWorld2.
Totestra appears to be a map script that is pretty close to what I was looking for (and it seems to have some...
The fact that this is my biggest gripe with my games says a lot about this mod ;):
The version of the PerfectWorld2f map script in this mod seems to put a whole lot of floodplains in the desert. I use gigantic maps, which tend to cause much larger deserts (which I rather like): ideally, I'd...
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