At 12:43 in this video, it goes over all the UI changes to the battle screen. In true EU fashion, the battle screen gives lots of details on the army composition, modifiers etc... I am interested in how it splits the battle into a left, center and right flank.
You nailed why tourism did not work in civ6. If you made the culture victory about reaching a certain fixed number of tourism pointa that would make it more transparent and avoid the moving goal posts problem in civ6. Also wonders, relics from the exploration age, codices from the antiquity age...
What about monarchy? I feel like that should be a government type somewhere. I might suggest renaming tribalism to monarchy because I think monarchy would fit better with the mechanism of birthright.
Also, I could see civs maybe going back to monarchy but not to tribalism. As I see it...
FYI, it is already being discussed for several pages in this thread:
https://forums.civfanatics.com/threads/player-stats-sales-and-reception-speculation-thread.697557/page-165#post-16853913
No, it is not. Peak player count tells you the maximum number of players playing at the same time. Lots of players might play the game at first and then give up. So peak player count does not tell you many players will actually stick around long term which is what you need to sell DLCs. And...
I don't think Take Two cares about peak simultaneous player count because it is not a super useful metric for determining long term profitability. And ultimately, Take Two cares about making money from the game. So civ7 may have a much lower peak simultaneous player count that civ6 but if it has...
Well, the other way to rationalize it is that your civ collapsed because of the Crisis and you are forced to become another civ during the Age transition. I don't see that as being a better rationalization either. It is basically baked into the Crisis and Age mechanic in civ7 that your civ...
Like I said, it is a rationalization for "civ-switching". But is it really worse than saying that your civ is somehow forced to change into another civ when Ages change?
I think one way to rationalize civ-switching in civ7 is to think of it not as the civ itself switching per se but more the cities and towns changing control. In other words, the cities and towns are shifting from being controlled by one civ in one Age to now being controlled by another civ in...
Well, I am sure there would have been the "purist" who would have still complained. They would argue that civ-switching is anathema to the very concept of civ no matter what you do. But yeah, I think optional civ-switching not tied to ages would have been better received and not hated as much...
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