Recent content by Suuljin

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    New civ : Dagda's Tears

    did it remove all roots, or just the roots next to the city that build the love tear? in the later case it could have something to do with the area-flattening function of the love tear. checked it already? [edit1: did a thorough test run. i can confirm that building a love tear erases dry...
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    New civ : Dagda's Tears

    so? were they boosted by dagdas tear's feature absorbation (+1 def for new forest and jungle) or was it a direct boost of their base def? they did have the tearling promo (the weakest one) and got further boosted by getting digesting I, II etc... since you didn't comment it i wasn't sure if you...
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    New civ : Dagda's Tears

    imagine the terror you'd unleash with tebryn arbandi leading the tears :lol: even with normal means you could employ an early warfare strategy of getting a stack of wilds and a love tear into the heart of enemy territory, found the city as launching pod for your lusts, blast away and mop up...
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    New civ : Dagda's Tears

    i happened to stumble upon one. while it is minor and unlikely to happen, i'm pretty sure it was unintended, so here it goes: one of my wild tears explored a dungeon, found a mind mana deposit and got mind I in the process. free exp gain for the tear, inspiration for my capital (+2 research, +1...
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    New civ : Dagda's Tears

    very nice modmodmod! yay for monster civs :) a few things i noticed / some questions: - the 'pedia section 'promotions' is cut off after freelancer. all after promotions after that don't appear. - while i like being able to choose where to plant my cities, expansion with love tears...
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    Fall Further 050 Bug Report Thread

    havent seen it mentioned for a while, so: playing patch e, you will still lose "new random seed on reload" once you reload. btw it seems "random" outcomes (battle results, goody huts, etc) are precalculated for the next 3 turns (-> the time between 2 autosaves). are they (meant to)? minor...
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    Fall Further - The Original Thread

    true for the regions part ;) mythology is kinda a hobby, thou... so if its not just about the sound of it (and not limited to roman/greek myth), i could try to find a spirit/god fitting to the characteristics of the civ. but since you are all kinda firm in mythologie yourself, i ll wait and...
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    Fall Further - The Original Thread

    if you are looking for a name of the (south)wind, here are some: ...different mythologies: suðri - norse god of southwind notos - greek god of southwind livos - greek god of southwest-wind apeliotes - greek god of southeast-wind vayu - hindu god of wind fūjin - japanese wind god...
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    Scions of Patria: Seeking ideas, feedback for undead civ module

    since they are both undead, this would be more defining their unique playstyle, than just a mechanic for pop-spawn, i think. the SoP are able to capture pop by war with a certain chance, its just not their primal source. (the actual chance could be talked about, but i kinda like it the way it is...
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    Scions of Patria: Seeking ideas, feedback for undead civ module

    alexi giving acces to the shrine of the champion on upgrade is fitting flavourwise id say ("our lady alexis has accepted the gift" - kind of a celebration of her death and "rebirth" as a true child of patria) its risen emperor only, so a plus for the RE, not for the whole sop. wouldnt have...
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    Militant Agnosticism?

    salve magister, is there a chance a new version of your modmod will be released soon? i think you said something about working it over when the next patch is released (and when the tendency to CtD is fixed...) oh, and trying to download the current version (first post of your magister...
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    The Kuriotates

    by build you mean regular buildable (since war elephants can only be 'build' by upgrading captured elephants now) or upgradeable from a wild griffon? since i havent seen a wild griffon in any of my games yet (they should spawn on plain and grassland iirc), buildable would be better, i think...
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    Fall Further - The Original Thread

    would it be far more work to offer both ways of installing? i like to keep older versions of the modmods (nearly every save i have has a different version + nostalgic "the good ol' days, when there still was....") and the installers/wizards tend to mess up with my various versions (don't tell...
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    Scions of Patria: Seeking ideas, feedback for undead civ module

    to the problem of awakened-counter reseting: since i know nothing about modding this is just a random idea: could you add a line of info to the savegame-file containing awakenedcounter-info, setting a check on that line everytime you load/quickload? for every other civ this line would be...
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    Scions of Patria: Seeking ideas, feedback for undead civ module

    to the hypothetical problem of dead hero erasing: couldnt you make the civ require the dead body of their hero to use the ressurect spell/ build the shrine of the champion? i think this way, they wouldnt delete them (or at least would think twice), as they need the corps for the benefit...
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