Recent content by T-hawk

  1. T-hawk

    Fastest Science Victory

    I tried the Huns a few times a while back, though on lower difficulty than Deity. I found it didn't really help, even gaining a capital on turn 10 isn't really any better than just playing Spain and finding a natural wonder to buy a settler. And yes, conquering anything later than even...
  2. T-hawk

    Fastest Science Victory

    I think Fertilizer before Plastics won't help. By then the ~2 food per city from pastures/plantations is nothing. You shouldn't have non-freshwater farms; cities should be located for freshwater farms; dry grassland/plains should get trading posts instead. Chemistry before Plastics probably...
  3. T-hawk

    Fastest Science Victory

    I broke pretty much every rule you can think of, but got a science win down under 100 turns. Two writeups that go together, the first sets up the formula and the second perfects it. http://dos486.com/civ5/bnwx5/ http://dos486.com/civ5/bnwx6/
  4. T-hawk

    [BNW] Guide to City-State Tribute

    Here is a guide to the mechanics of seizing tribute from city-states. This came up over in the Fastest Science Victory thread, and it seemed the mechanics weren't well-known, so here's a writeup of everything I know. To seize tribute from a city-state involves two factors: your military value...
  5. T-hawk

    [BNW] Is ICS Still a Thing in BNW?

    "This guy" here. :) Yeah, I've consistently found that more cities makes for a stronger civilization in the later stages of the game. 4-city Tradition is good-enough for most purposes for most players; gets you easily to about 90% of optimal on a standard size map. But there is still some...
  6. T-hawk

    Fastest Science Victory

    To do that, you've gotta pop a lot of ruins by settling cities, to cycle back around to settlers faster. I popped 4 with my first four cities. There's no such thing. Within range means within the stated distance per map size. If your unit is within that number of tiles, it counts. Blatc...
  7. T-hawk

    Fastest Science Victory

    beetle, that is not correct. All units within a certain distance count. The distance is 8 tiles on a huge map, 6 on large, and I think 5 on standard size. The city-state doesn't need to see the units. Embarked units count, so do ships. (Don't know about aircraft.) The first part of the...
  8. T-hawk

    Fastest Science Victory

    I like Inland Sea because the rivers tend to be very long to get the most floodplains and farmable hills. I feel Highlands doesn't have enough food. (Most often I don't actually settle coastal on Inland Sea, though sometimes it happens.) Great Plains doesn't produce big chunks of desert to...
  9. T-hawk

    Fastest Science Victory

    No, that was 113 turns on standard speed. 50 BC was the win date. The settings deliberately aren't according to CFC HOF rules. I'm trying to go as fast as possible by any means. Settler difficulty Shoshone with an empty map full of ruins is the best way to go about that.
  10. T-hawk

    Fastest Science Victory

    I made turn 113: http://dos486.com/civ5/bnwx4/ Got El Dorado on turn 2, though somehow it was worth only 250 gold, bought a pathfinder. Bought 2 other pathfinders and one worker early, then saved money to buy universities. Went to 9 cities total, all close enough to connect by road, 5 on...
  11. T-hawk

    Fastest Science Victory

    Oh, now I realize what I'm missing: Temple of Artemis. I forgot about it, never bought that DLC. I couldn't figure out how you were getting the cities so big (over 15) without buying maritimes or early aqueducts or the Tradition finisher. That wonder is equivalent to 2-3 maritimes and city...
  12. T-hawk

    Fastest Science Victory

    Nice! Yeah, I've been trying some more too, and I think Large map is the sweet spot that can fit the maximum city-states and still has enough space for your own cities and enough ruins. I also agree that 9 or 10 cities is the best count; the limiting factor is affording money to buy the...
  13. T-hawk

    Fastest Science Victory

    Culture penalty per-city is 10% on a standard map, 7% on large, 5% on huge. Tech penalty per-city is 5% on standard, 3% on large, 2% on huge. The base cost of techs also increases with map size; I don't know exactly but it's on the order of a few percent.
  14. T-hawk

    Fastest Science Victory

    Well, yeah, that's pretty much it. More space for ruins and settling, and for all 41 city-states to cluster on the north and south edges. There's minor differences in tech cost and the per-city modifiers for anger/tech/culture, but nothing really significant. What else would you want explained?
  15. T-hawk

    Fastest Science Victory

    Hey @Blatc, I cracked that! Turn 122 science victory on Settler: http://dos486.com/civ5/bnwx3/ My comparables: T60 Education (after Great Library to Currency), built universities T69 Astronomy, 3 Rationalism policies right away including Oracle, 4th a few turns later T92 Sci Theory (with no...
Top Bottom