Recent content by T__

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    The Realism Epic

    I guess should have made myself a little clearer......damn fever :( I have v0.95 and what I basicaly was saying is that the dreadnougth should have the same role as the battleship in the early era. Though it's nice to have over 20 dreadnougth in service, I'd rather have them as a really...
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    The Realism Epic

    Hi I've played your mod well into the industrial era and so far It's been good, but I have a couple of sugestions. 1. shouldn't the armored swordsman have more than 1 in defense, the swordsman stil has 2. 2. Dreadnoughts I would have like to seen these pre WW1 and WW1 battleships...
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    Long Winded Changes (LWC): Mod for Civ3 (totally open to debate and discussion)

    hmm, I haven't tried the editor yet, but I guess we are limited to moving units around the tech-tree, and renaming techs. The only solution as far as I can see is moving the Frigate (,privateer and Man-O-War) to Astronomy, making the caravel a pure transport, moving the iron clad to...
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    Long Winded Changes (LWC): Mod for Civ3 (totally open to debate and discussion)

    In my opinion something should be done about the frigate and galleon, it's kinda wierd that a warship should loose to a transport 50% of the time, this makes it almost impossible to mount an effective defense against invasions on islands maps, and gives very little reason to build the frigate...
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