Recent content by Taijian

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    Dawn of Civilization - an RFC modmod by Leoreth

    ...atm is the unconditional spawn of Byzantium. I don't know if this is already on your agenda or not, but it really ruined my Greece game yesterday. Is it possible and planned to make them only spawn when Greece is not controlling Byzantium and/or doesn't exist anymore? Because in my game...
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    RFC Europe playtesting feedback thread

    Plus getting the 'Gardens of Al'Andalus' ASAP works wonders ;)
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    RFC Europe playtesting feedback thread

    I did it once. It requires dedicated focus - and I mean REAL focus, but it can be done. Also, you need to found the city exactly on your starting position, otherwise it does not count for the UHV.
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    RFC Europe playtesting feedback thread

    Here you go :)
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    RFC Europe playtesting feedback thread

    In my current game with Spain I was the only one to have completed any Colonial Projects in 1600 (Yeah, playing on Viceroy, I'm a whimp :blush: ) - but the victory condition did not register as completed in the game. The other 1600AD one did though.
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    Dawn of Civilization - an RFC modmod by Leoreth

    Never seen that happen in any of my games.
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    RFC Europe playtesting feedback thread

    Trying out beta3 as Venice, I conquered Constantinople around 1150. I then waited until 1203 for the game to acknowledge my conquest, but it didn't :( Since I do have an autosave, could someone tell me what to change in the py so that I can complete the game? Thank you very much!
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    civIV Rise and Fall of the Roman Empire (RFRE)

    OK, here's my PythoErr.log as a 7zip. Original had 4.3 megs, so I guess there's something there... And no, I were no earlier versions as I did a clean install of CIV lately. I'll try renaming the file next, see what that does :) HTH
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    civIV Rise and Fall of the Roman Empire (RFRE)

    First of all, please let me say that I was a great fan of Pink's CIII RFRE and have been very much looking forward to this CIV implementation :) After trying the latest version, there are some graphics issues, that make the game all but unplayable for me: there are no mouse-overs...
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    Question about dragons

    First of all let me say that in my very humble opinion, this must be the best mod out there in the history of Civ :) I do have one question after my current game as the Kuriotates, though. I usually play the creation map, so it's easy to get stuck on a island or some area that can only be...
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    Keldath addons

    Hi Folks, great mod you guys got going :king: One think I found strange: The medieval infantry does seem to be pretty much of a duplicate of the maceman. Maybe you could get rid of one of them, as they only clutter up the build list? Also, if you decide to remove the maceman, you should...
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    [WARLORDS] Amra's Modpack v2

    Having the same problem in my game: rubber is completely missing and there are only 3 sources of sulphur (for 7 civs) - and all of those are on a different continent... So that did cut quite a lot of units out for me... Other than that, really a great mod! :king:
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    Rise and Fall of the Roman Empire

    Hi there! Some remarks from my game: - I agree that there should be less def-units/bonuses on most ai cities. Sinope was hell to take and Sarmizetegusa was even worse - since I was not prepared to loose most of my army in either case, I spent probably an hour reloading in each instance, which...
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    Rise and Fall of the Roman Empire

    Well actually in the 1.03 Barca Dux is prebuilt in CN and only expires in 225 AFTER spawning Big H. The way I read it, Pink put it in there so that no one would be able to capture CN before Hannibal had a chance to spawn, as it ads 500% defensive Bonus until 225, when it becomes obsolete...
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    Rise and Fall of the Roman Empire

    In my mind, there are two easy posibilities of making the early game more easy: 1. Give Rome more free support - another 10 free support would make a huge difference in the early going but probably not help much later against the barbarian invasions. 2. Reduce the number of free units for...
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