Recent content by tailis

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    Beyond Earth Rising Tide worth it? I've played this weekend

    Well. That's why game design is more of an artform and talent than a hard science. "Fun" is subjective to every person and hard to describe in an objective sense. But if you're looking for objective evidence of BE's weakness, just look at the number of players. Steamcharts only reflects Steam...
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    Beyond Earth Rising Tide worth it? I've played this weekend

    I agree on all points with the OP, except you'll find that artifacts wreak the game even more by giving the player a massive advantage over the AI (They don't use artifacts) ;p It's amazing you had the game for 2 days, and was able to compile this list. Yet it's been over 400 days and Will and...
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    How do you think BERT is doing?

    I agree I'm probably having rose-vision. But Civ5 slowly got better right? At this point however, is BE getting better? I initially thought that instead of patches, they rolled up every single change into a paid expansion. "Okay, they want to get paid for patches, I can understand the profit...
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    I hope and pray for The AI Patch next

    Diplomacy 2.0 - the AI is even MORE passive, and judges friendships based on a criteria no world leader or strategist would EVER use. The AI loves the player when they're already doing good. The player gets a free, peaceful ride to the victory condition. You don't even need military units...
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    How do you think BERT is doing?

    The most important thing to take note, is who the game designers are. The complete lack of awareness, the mediocrity, why people think it's the C or D team instead of the A or B team working on BE, is because it's actually true. The original designers of Civ5 were Jon Shafer, Ed Beach, and...
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    Making a list of things that don't work in Rising Tide at launch

    Could you please add the bug of the combat animation effects disappearing? Especially late game when lots of affinity units are on the field, the weapon projectiles, weapon hit impacts, muzzle flashes, and impact sounds start to disappear in as little as 5 turns when a war is happening...
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    combat animations and special effects disappearing after a while

    I really don't get why this is still unaddressed. Let's look at every game ever. Wouldn't it be humorous, in Starcraft, Warcraft, League and Dota, all projectiles and hit effects disappear within a few minutes of playing. What about Supreme Commander? Total Annihilation? Hundreds of units...
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