Recent content by Takarazuka

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    Terra Map

    I have been testing the resource placement for Terra Map on Giant size using default landmasses and Earth-shaped continents. I have seen a lot of people saying that resource placement is really off on the earth-maps and I wanted to check and see what it looks like. I ran about 8 total starts...
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    Rule with Faith

    When it originally happened, I think I was oligarchy. In my test to see if it happened again, I was one of the starter governments. Polis maybe. Also, why do era/research rate mods mess with the tech tree? I'm using Historic Speed mod (longer than marathon eras/research but standard production)...
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    Rule with Faith

    Peerage Points stop accumulating after assigning my first Governor. Tested with no mods loaded but RwF. Used Firetuner and built a government plaza and magistrates office... shows 1 Governor Title Available at 150 Peerage Points and X out of 150 accumulated. After researching writing and getting...
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    Rule with Faith

    Mod stopped working correctly and crashes after yesterday. Noticed that the Peerage Point info at the top was not showing correctly anymore... Shows 0 titles available at 0 Peerage Points. Before this showed 1 title at 150 just like how Influence shows 1 Envoy at 120. Had several other issues...
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    Gedemon's Civilization, development thread

    Sounds great!! Vanilla unit spam was a thorn in my side all the time and glad to hear that your systems handle that well.
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    Gedemon's Civilization, development thread

    I love the ideas behind this mod and I am curious how the AI handles the unit supply system? If it's been discussed already somewhere, please excuse my rehashing of it. The AI carpet spam is, as we all know, a huge issue with the game. If this helps alleviate that, then this would be a huge...
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    Quo's Combined Tweaks

    A few balance issues I am noticing. - England having access to both the harbor and the Royal Dockyard at the same time effectively doubles their great admiral points. Halfway through a game (about 200 turns in or so), I looked at the great people screen and England had obtained all but 1 great...
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    Coding a Unit Limit: Land, Sea, & Air

    Came across a new incompatibility yesterday. The Real Era Stop mod breaks the land unit count function... Somehow. The LUA console showed the breakdown on lines 210 and 421 of the code. I'm not a coder by any means and looking through the code for Real Era Stop I couldn't figure it out. I...
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    Quo's Combined Tweaks

    Hey! Love this mod and it's made the game a lot more interesting. I only have one thing I might gripe about.... Norway on the YNAEMP. Their new traits, no pre-req for longships and getting a free one with each coastal city, makes them extremely OP for a long time. Galleys and Quads cannot seem...
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    Coding a Unit Limit: Land, Sea, & Air

    Hope this isn't considered necroing but this mod was a life saver for me and the carpet spam of the AI... I was wondering about something I noticed last night. I went to upgrade my warriors in to swordsman and they all disappeared!! My military strength score increased like they were still...
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    Cities in Development (Obsolete)

    After a couple of days of trying to get a stable VP + CiD working, I discovered the worker charges for improvements and disliked it. I turned off the option in the user settings file, but now my workers disappear after building a single improvement. VP and CiD are the only gameplay altering mods...
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    Stop tech tree for certain civs

    Sorry, I think you're misunderstanding my intent. Trying to get something similar to how Historical Spawn handled the tech for certain civs like the Native Americans, Indonesia, etc, but with a little twist. In HS, when those civs spawn at their given date, they don't get the tech bonus of...
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    Stop tech tree for certain civs

    So, I love playing on YNAEMP with all civs in the game and go for as much realism as I can during gameplay. One thing I used to use was Historical spawns, but it conflicts with other mods I prefer now. I was thinking it might be fun, at least for me, if there was a way to cap the tech tree for...
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    "Distance" needs to be tuned (re: settling or buying "near" an AI)

    Had this happen as well as Japan on YNAEMP Giant map. I settled the upper north corner of the island, and China said I was settling too close. It was my first city other than my capital... about 16 hexes from the nearest Chinese city in roughly where Seoul is settled if Korea is on the map. She...
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    Bug Reports - Post Here!

    Okay, I do have an issue I cannot figure out this time :) Loading (5) More Luxuries with the (6) CBP Compatibility File and YNAEMP breaks the custom game setup screen --> http://imgur.com/SaiqvG4. Without More Luxuries, it's fine.
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