Well, that was interesting. Made so many mistakes but I guess I'm doing OK.
Settled in place and started with a scout.
What did you research and which policies did you choose and why?
Animal Husbandry, Archery, the usual stuff. Survey and god king. For one last time I wanted to see if it's...
It's about time I give this a shot. I've played along some GotM's, but this time it's for real.
Warrior moves NW to check if it's a river bend or coast. Settling NE across the river is also a possibility, it would give three obvious improvements: rice, wheat and copper (after a border pop for...
Hear, hear
Other things that I'd like to suggest (although I'm sure some of these have already been mentioned):
1) Add a civic that enables using gold to open borders with a city state, in ~medival age
2) Gray out "fortify until healed" for missionaries that are not eligible for healing
3) Have...
1S, 1W from iron - A decent production site. Wheat and 2 flood plains so it could work those mines. Saladin is rather close to this spot. Later a filler city can be built to grab the sheep and the last flood plain. I would even let them overlap a bit so I could micromanage them better.
1S...
Great game, enjoyed reading it very much. I'm not even near to deity or immortal but anyhow I was able to learn a few new tricks.
Those wars must've been the fastest I've yet seen. I'm surprised to see this kind of zerg-method to work with high cultural defence. I guess I'll try something...
The Shawshank Redemption is one of the best movies I've seen. Freeman has been one of my favourite actors ever since. His charisma is just unbelievable.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.