Recent content by techumseh

  1. techumseh

    Empire of the Rising Sun - ToTTP/LUA Remake Official Thread

    If I might ask another question that may be relevant to Pat's scenario in particular: Is it possible to create events that return carrier aircraft to their originating carrier after a attacking a target? This would solve a major issue for modern naval scenarios, since the AI (surely a misnomer...
  2. techumseh

    Empire of the Rising Sun - ToTTP/LUA Remake Official Thread

    What is that and where might I find it?
  3. techumseh

    Empire of the Rising Sun - ToTTP/LUA Remake Official Thread

    It opened fine for me. I see that the fortresses are still there on every tile. I tried to use the Patch script to remove them, but I couldn't get it to work. Perhaps you could ask Prof Garfield to help do that?
  4. techumseh

    Empire of the Rising Sun - ToTTP/LUA Remake Official Thread

    What am I supposed to do with this file? :confused:
  5. techumseh

    Empire of the Rising Sun - ToTTP/LUA Remake Official Thread

    My memory is slipping in my dotage. Can you remind me of my peek at your map while "unfortessizing"?
  6. techumseh

    Empire of the Rising Sun - ToTTP/LUA Remake Official Thread

    Looks good. Any progress on other fronts? Map, rules etc?
  7. techumseh

    SciFi/Fantasy Unit Graphics

    Apparently.
  8. techumseh

    Modified Scenarios Workshop

    a) I was not aware of that. However, it's not a realistic difference between land and sea based aviation. Land based aircraft don't crash more frequently because they're land based. There's nothing superior about carrier based planes; if anything it's the opposite.
  9. techumseh

    WW2 Unit Graphics

    This units file from the Operation Sea Lion scenario has some of the units you're looking for.
  10. techumseh

    Modified Scenarios Workshop

    Interesting. a) What does giving the "trireme" flag to land-based aircraft do? And b) Planes with the sub flag are great to represent torpedo planes especially, but the AI will not use them properly. They will try to attack ships in port, which they can't do, being subs, and the AI will just...
  11. techumseh

    The Age of Reformation (Version 2.0)

    I'm finally getting around to this scenario. It's great so far - I'm only up to Jan. 1516 and playing as the French. After one false start, I devised a new strategy. Instead of attacking Milan, which was my first instinct, I withdrew into Genoa and let the Papal army come to me. After destroying...
  12. techumseh

    Looking for a Star Trek Dominion War Strategy Guide

    Hi noahkgreen. I'm not sure there's many active players left here at Scenario League. You might have better luck over on Scenario Creation: https://forums.civfanatics.com/forums/civ2-scenario-creation.14/
  13. techumseh

    Soviet intervention in Afghanistan scenario for ToTPP

    Looks much better! But how can small towns in Afghanistan build Su-7s and other Soviet equipment that was only manufactured in the USSR?
  14. techumseh

    Hex Editing Tasks

    I'm not sure what might be done by hex-editing vs. Lua, or what the difference really is, but there are a couple of things that I know have been done by hex-editing previously: moving cities next to each other and setting alliances for the barbarians. Both of these can be done by Lua now, I...
  15. techumseh

    Soviet intervention in Afghanistan scenario for ToTPP

    Some questions and suggestions: What are the villages for? Destroying one just triggers a bunch of enemy guerrillas, so why would you attack one? What are the tundra squares, and the glacier square? Why are they green? Also, there are a number of gaps in some of the rivers - you should probably...
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