Thank you, that's interesting. I am totally convinced that Lua can do amazing things to make scenarios more realistic and more fun generally. However, it shares the same limitation as macro events, which is that its use in a scenario must be anticipated in advance by the designer. You can...
As anyone who's tried to make a ToT scenario knows, the built in AI is fairly useless. The AI-controlled unit mostly just wander around until the run into an enemy unit or city. An AI civ might be fighting for its life, and yet it's cities are building recycling centres. And so on.
So here is a...
This is my collection of 'how to' guides. I also check the tips section on the SL Wiki every time I start a new scenario. The work that people put into it over the years has been invaluable.
By "filler colour", do you mean the transparent color (in this case the ubiquitous pink)? If you used the pillbox graphic above for the fortress, it would hide the unit occupying the fortress, which is why these graphics are usually relegated to the bottom edge.
1. Ask yourself: Why did the historical protagonist attack them in the actual war? Then build that into the scenario. Or just give the player VPs for capturing them.
2. These are the relevant graphics I used in Burma Campaign. I have never heard of "semi-transparent" graphics.
Can you expand on what you are looking for wrt capturing small isolated islands. What exactly are you wanting to incentivize? Also, you're doing this with lua events, right?
I have no idea what you're on about with fortresses. :nope: Were you able to remove them in the end? btw, with ToTPP you...
Nice job on the FW 190! I'm glad you're reactivating the single player OTR project. Let me know if there's anything I can do to help.
btw, what is the Gary Grigsby game?
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.