Recent content by techumseh

  1. techumseh

    Artificial Intelligence in Test of Time

    Ahh, Patine. The Sarah Connor of the SL. :p
  2. techumseh

    Artificial Intelligence in Test of Time

    Thank you, that's interesting. I am totally convinced that Lua can do amazing things to make scenarios more realistic and more fun generally. However, it shares the same limitation as macro events, which is that its use in a scenario must be anticipated in advance by the designer. You can...
  3. techumseh

    Artificial Intelligence in Test of Time

    As anyone who's tried to make a ToT scenario knows, the built in AI is fairly useless. The AI-controlled unit mostly just wander around until the run into an enemy unit or city. An AI civ might be fighting for its life, and yet it's cities are building recycling centres. And so on. So here is a...
  4. techumseh

    Happy Canadian Thanksgiving

    Happy Thanksgiving! :yumyum:
  5. techumseh

    Domain 3 Units

    I'm not sure what this means. I've experimented in the past with domain 3 units (in MGE) and they performed as advertised.
  6. techumseh

    Domain 3 Units

    This is my collection of 'how to' guides. I also check the tips section on the SL Wiki every time I start a new scenario. The work that people put into it over the years has been invaluable.
  7. techumseh

    Fairline ToT Scenario Graphics

    There is, but darned if I know where to find it.
  8. techumseh

    Fairline ToT Scenario Graphics

    I remember suggesting it, but missed your answering graphics. Belated thanks! You must be a lot of fun at parties! :D
  9. techumseh

    WW2 Unit Graphics

    Masterful and prolific. :trophy:
  10. techumseh

    Empire of the Rising Sun - ToTTP/LUA Remake Official Thread

    "Clumsy" doesn't begin to describe it! :p
  11. techumseh

    Empire of the Rising Sun - ToTTP/LUA Remake Official Thread

    By "filler colour", do you mean the transparent color (in this case the ubiquitous pink)? If you used the pillbox graphic above for the fortress, it would hide the unit occupying the fortress, which is why these graphics are usually relegated to the bottom edge.
  12. techumseh

    Empire of the Rising Sun - ToTTP/LUA Remake Official Thread

    1. Ask yourself: Why did the historical protagonist attack them in the actual war? Then build that into the scenario. Or just give the player VPs for capturing them. 2. These are the relevant graphics I used in Burma Campaign. I have never heard of "semi-transparent" graphics.
  13. techumseh

    Empire of the Rising Sun - ToTTP/LUA Remake Official Thread

    Can you expand on what you are looking for wrt capturing small isolated islands. What exactly are you wanting to incentivize? Also, you're doing this with lua events, right? I have no idea what you're on about with fortresses. :nope: Were you able to remove them in the end? btw, with ToTPP you...
  14. techumseh

    Over the Reich: Single Player - Development Thread

    Nice job on the FW 190! I'm glad you're reactivating the single player OTR project. Let me know if there's anything I can do to help. btw, what is the Gary Grigsby game?
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