Recent content by TekaiI

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    Future Mod

    What about making the abandoning Event inflicting only one City, which can't be the Holy City of course? Maybe the iSpreadFactor could be made to an iSpreadFactor1, iSpreadFactor2, etc, one for each era? And the missionary solution would be much more effictive, when Religions wouldn't have the...
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    Future Mod

    Isn't it a little illogical, that Religions like Amun-Ra and Norse are still existing in the far future? Could you make the spread rate of Religions change depending on era? That way it would be possible to let old religions like Amun-Ra and Norse etc. become less and less influential and...
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    help: making power more realistic by adding it as a Yield

    Hi. This is my first attempt on editing the dll. I haven't got much experience with C++ or programming at all, but i understand the essentials, and i've got a lot of ideas. Right now i want to make the power-system in Civ4 Bts more realistic, by adding it as a new Yield, that comes from tile...
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    Future Mod

    What about adding an Energy-ressource/-Yield? A ressource, that stocks, is bound to the city, were it is from and can anables some buildings as well as it can make some buildings better, like production facilities. I believe, the problem would be to manage the energy to stay inside the city it...
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    Future Mod

    "What I've got now is that the AI will settle the sea if you hand them a settler on the sea" What about giving the settler-buildings a food/production/money -bonus, to make the AI build it and set it to spawn a settler every 20-30 rounds. if space settlers could settle in space only, sea...
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    Future Mod

    what about making space water and then making national wonders, that spawn sea-/space-/other planets settlers every once in a while, and making these units unbuildable. the thought is, that it takes a while to train people and get materials to settle in space, underwater and other planets. give...
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