Recent content by TexasTiger

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    change hexagons to octagons

    This thread makes my head spin. There is a reason I do liberal arts and not math.
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    AZ-07: A Tale of Not That Many Cities

    Yeah this doesn't look great. If you can, try to hold Mumbai. If not then I guess we'll have to retreat to Delhi and make a miraculous comeback. If I had known Mumbai would have caused a DoW from Hiawatha I would have never settled there. I guess I kinda didn't give Immortal the respect it deserves
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    AZ-07: A Tale of Not That Many Cities

    And here's the save. I have to do it in separate posts because I take notes on my laptop and play on my desktop.
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    AZ-07: A Tale of Not That Many Cities

    Well I decided to head SW to the mountains. Hopefully that won’t make Alex *too* mad, but you know how the ai is. Turn 33 – I debated long and hard about what to build next, but decided we need a worker to improve our horsies and cows. We can hold our own if we get double DoW’d and always buy...
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    AZ-07: A Tale of Not That Many Cities

    Here's my initial though on where to plop down the second city It gets one of the gems immediately and the spices in a little while. It could potentially be a production mammoth and hopefully is far enough away from where Athens presumably is to not cause a DoW. I am very open to...
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    AZ-07: A Tale of Not That Many Cities

    Alright before I do anything I always like to get my bearings, which this being turn 20 won’t take long. I see we’re doing basic scouting which as of yet hasn’t shown any other civs to be uncomfortably close. Looking at the resource layout I decided it is in our best interest to try to rush a...
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    AZ-07: A Tale of Not That Many Cities

    Alright before I play I just want to be sure I handle the whole DLC thing correctly. I HAVE both DLC's, what do I need to do in order to make sure others can play the save after me?
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    AZ-07: A Tale of Not That Many Cities

    Got it, I will play later this afternoon. I should have my report up within six or so hours. I would however like some feedback on general strategy for my turn. We will probably want to expand in my 20 turns, right? Or will the aggressive diplomacy from Wu force us into making a few military...
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    AZ-07: A Tale of Not That Many Cities

    Well the real question at hand is what do we plan to do long term? Are we trying for a cultural victory? A science victory? Or domination? The way I see it, though I could be wrong, is that if we are trying for a science or cultural victory, then we need to lay out our cities for optimum...
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    TSG3 Results and Congratulations

    Wow, I did far worse than I thought :( I guess that's what I get for trying to rush through and not paying attention to details. Just wondering, is there some sort of strategy article in regards to cultural victory? I find it astounding that you could get one by 1525
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    AZ-07: A Tale of Not That Many Cities

    Well having never played with India nor with an effort to make big cities, I'm not the most qualified when it comes to city layout in this scenario. However, shouldn't more space between cities be the goal so they can work a full complement of tiles? Or will they not get that large until it is...
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    AZ-07: A Tale of Not That Many Cities

    Holy grasslands batman! I find myself never being satisfied with my own capital placements, so I will offer more brainstorming ideas as opposed to concrete suggestions. I vote we either move W to one hex N of the warrior, as that puts both sugars close, as well as both rivers and we still have a...
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    AZ-07: A Tale of Not That Many Cities

    Well assuming we can get the DLC issue fixed, I like moving 1 to the SE, though I don't feel too strongly about it. Given that we aren't aiming for ICS, we must assume that our cities will be working close to the 3 tile radii. If our capital does indeed end up working the full radius, then...
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    AZ-07: A Tale of Not That Many Cities

    Oh and I have the Babylon mod, how do I disable that for this SG?
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    AZ-07: A Tale of Not That Many Cities

    Yeah I was trying to think of simple rules to prevent ICS, but what I finally decided was ICS cities are usually pretty clear. I guess a "rule" would be you must state *why* you are settling a particular city, e.g. to grab a luxury or because it should have great production capabilities. If...
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