Recent content by The Brute Squad

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    World Map

    Any chance of making it so there is the historical spread of resources given colonization etc from old to new and vice versa? I'm thinking maybe invisible placeholders, secondary waves that reveal only after certain techs? Strange, for example, to have no Potatoes at all growing in Ireland or...
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    Is Oligarchy pointless? What about the other options?

    Oligarchy isn't pointless. I often use it, more often than Monarchy, in fact, as I'm usually at war by late classical. Extra great generals are very handy attached to units spearheading my campaigns. Any time I'm at peace, though, Monarchy is almost always better. I do however, wish the...
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    New specialist: regular (non-Great) Military Instructor

    Two files. Turn them into XML format from txt and place them where they say to in the top notes. Then simply go down through Civ4BuildingInfos.xml and change any building you want to accomodate "Military Staff." Any building you want to host them, change this line: </SpecialistCounts>...
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    New specialist: regular (non-Great) Military Instructor

    When we're talking a toolbox of modding components, anytime something is pupu'd for being, "Out of balance," remember, anything out of balance is inherently related to the components it is "unbalancing" - and numerically. Change numbers and voila: balance. In the process of introducing a new...
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    Cities are too strong.

    History as teacher, some towns and cities fall without conflict at all, just the threat of force. This might be the historical majority. I think that seige resolutions should be a function relating army proximity and size to city size. The bigger the city (or more culture or whatever), the...
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