Recent content by The Head

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    missing smolder.ini

    Nope. I just started conquest and selected "New game" Then after a few turns the load error appears. I have tried to start over again and again and now the load error sometimes says that a eruption.ini is missing. However one of the new games worked with no problems (so far), very...
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    missing smolder.ini

    When I start a new game i Conquets I get a file not found. The file that is missing is "art\animations\smolder\smolder.ini" When I tjeck my civ3/ptw/conquest directories none of them have the file smolder.ini I don't even have a smolder directory! If you have this smolder directory, will you...
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    bombardment almost never hit population

    I got two words for you: "defence bonus" If you take out the "Metropolis/city" bonus, it is so much easier to do some damage to the units. The bombardment always attack the unit with the highest defence, so you will have to knock ALL of the units down to one, before you can kill any. with...
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    bombardment almost never hit population

    Ok, so I am not the only one who think that it has been changed, but I really hate that they changed it. If a metropolis with barrack is defended by 6-7 mech inf. it is impossible to use bombardment unless you use 150 units. Since all the units will be healed each turn. The main reason I use...
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    bombardment almost never hit population

    Since I installed Conquest it seems like a bombardment only result in a population decrease in 1 out of 20 shots. Has anybody else got the same impression or know for a fact that it was changed?
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    Civ IV wishlist

    I would like to keep the free movement on railroads, first of all to keep the management simple, but also because it can be used in some improvements. Production: This needs the most work. When a city produces 55 shields and you want to build a modern armor, it takes 3 turns, and then you...
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    The Official Civ4 Ideas Thread

    I would like to keep the free movement on railroads, first of all to keep the management simple, but also because it can be used in some improvements. Production: This needs the most work. When a city produces 55 shields and you want to build a modern armor, it takes 3 turns, and then you...
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    An idea just pop up in my mind

    Well either way Civilization makes you think a lot more than the average computer game. I guess that’s way my elementary school’s elective classes included “CIV I” :)
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    Number of lost units? (and pollution)

    could this be fixed in a patch or will we have to wait for civ 4? Is there a tread with sugestions for civ 4??? I would really like a statistick screen with number of: lost units - killed units - lost cities - taken cities - battles won - battles lost - government changes - gold recieved from...
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    Number of lost units? (and pollution)

    In CIV II, you could see how many units you had lost in the game and how many the other civs had lost. Does CIV III have that option or has it been removed? I would really like to know the number of launced nukes (the last 20 turns has been raining with nukes) All the nukes has made "global...
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