Recent content by The Number Pi

  1. The Number Pi

    A New Dawn Bug Reports and Feedback

    I have a few strange bugs to report. Influence Driven War only works when I am the one attacked, and then only when it is naval combat. When I attack, once the battle ends my units are de-selected. This happens for groups of 1 or more. I conquered an enemy city, and my stability for...
  2. The Number Pi

    Merging BUG with other Mods

    No, I do not touch the fonts. I probabily merged it incorrectly and accidently changed something that controls the icons. EDIT: After starting over, and merging again, I got the smilies to disappear. It works correctly now! :woohoo: I do not know where the problem came from, but it...
  3. The Number Pi

    Merging BUG with other Mods

    I think you just found the problem!:D I am using a custom DLL (I guess I should have said that more directly, sorry :blush:). The problem would be in the GameTxtMgr file, right?
  4. The Number Pi

    Merging BUG with other Mods

    Then it works fine. I know that it's not BUG, and I'm reasonable sure it's not the mod I'm merging. I think it is my actual merging of the code. So I tried a few times to merge, to be sure I was not messing something up, but I still get the same problem, so I guess I keep missing whatever is...
  5. The Number Pi

    Merging BUG with other Mods

    I replaced the file, but nothing has changed. Any other ideas? :dunno: If it helps, I had merged BULL/BUFFY into the same mod (seperate from this one, which only has BUG) and the same issue occurs there.
  6. The Number Pi

    Merging BUG with other Mods

    I did as you said (CustomAssets was empty-I renamed it anyway) and the GameFont_75.tga file seems to be causing the issue. With it removed, the bullets were correct, with it added: smilies as far as the eye can see! :crazyeye: The GameFont.tga file did not cause any problems.
  7. The Number Pi

    Merging BUG with other Mods

    No, all of them are English. (assuming you meant civ4 :D civ5 is not installed on my computer)
  8. The Number Pi

    Merging BUG with other Mods

    Yeah, I'm using the BUG font file. OS: Windows XP BTS: 3.19 BUG Version: 4.4 Installation Source: EXE Installation Method: Mod Merged Mods: Earth 2010, JCultureControl, Influence Driven War, Advanced Combat Odds, and the Unofficial Patch PythonErr2 and PythonDbg attached (there was...
  9. The Number Pi

    Merging BUG with other Mods

    No, my mod does not touch the symbols. It is based off of Earth 2010, with JCultureControl, Influence Driven War, Advanced Combat Odds, and the Unofficial Patch included.
  10. The Number Pi

    Merging BUG with other Mods

    Hello, I am trying to merge BUG with my own mod, the problem is that the :D' have replaced the :strength: and the :)'s have appeared before an ability is listed. Also, the :move:'s have disappeared. The numbers are still there, but it is annoying to play with :D's all over the place. There...
  11. The Number Pi

    PieceOfMind's Advanced Combat Odds

    Hello, I've been trying to merge this into a mod of mine. I can get the DLL to compile, but when I start a game, the combat odds displayed are the normal ones. Thank you for any help. :) EDIT: I got it to work, I compiled it again and now its working fine. Thank you for this great mod! :D
  12. The Number Pi

    Earth 2010

    Here you go, enjoy! :)
  13. The Number Pi

    Earth 2010

    Thank you; I have merged the mods (hopefully successfully) and am currently compiling. I changed the maximum civilizations number, and it should work fine. :thanx: I got it to work now. :)
  14. The Number Pi

    Earth 2010

    Hello, I am attempting to join the Influence Driven War mod with this one, but I cannot find the DLL files to this one. I have tried to open the CvGameCoreDLL file included with no luck. As I am a newb modder, I am not sure if this is the right course of action. I think that I need the...
  15. The Number Pi

    Neoteric World

    Thank you! I'll give it a try. :D
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