That would work for scenarios. I was also thinking of jump lines being actual terrain that you can't build a city on. Though this would get more complicated.
I want this mod to be playable so someone can click "Quick Start" and hop into a random empire-building game. I'm going to focus on...
I have another idea for cities. Each city could be a system, while ocean and sea is nebula. This way the Airports can act as hypergates to go through nebula, and you can even develop a nebula carrier or something that can go into nebula safely. Each city as a planet would also work, though...
Fier, I was going to use rings for walls, but I suppose they could be used as population markers, while small orbital defense icons are used for walls.
The one you see now is a Federation city set.
I'll see what I can do with the rings. :) My original intention was to use space stations...
*thumbs up*
Good suggestion. It definitely looks cluttered now that you mention it. Maybe I could just take the Federation carrier on the far left out of the picture completely.
Does anyone know why only the first graphic in that set works? When the city grows there is just a blank...
Thanks for the comments.
I'll actually probably end up adding more civs, perhaps one for each Auroran house and faction and such. The civs I listed are probably going to be scenario-specific civs.
That's cool, naervod. I like playing as the Rebels. :)
I'll also probably have...
Various Ideas
Civ Ideas:
Federation of United Planets (expansionist, commercial) (President unknown) (loves Bureau Democracy, hates Unwritten Law of Auroran Warriors)
Auroran Empire (militaristic, industrious) (Elder unknown) (loves Unwritten Law of Auroran Warriors, hates Bureau Democracy)...
Armor repair droids technology (in the right format).
(These are samples and are part of an incomplete mod, so no one use them until my mod is complete.)
Thanks for the comments. Once you read the documentation files on the game that tell the whole story, you will be addicted. The story really is unique.
Ah, your advice is noted. Thanks for pointing that out. I gotta do some testing and change it if I have to. Right now all I have are...
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