Recent content by The_Coyote

  1. The_Coyote

    Civ 4 Blender unit building tutorial?

    also there are: more or less a basic tutorial: http://forums.civfanatics.com/showthread.php?p=6943734 another import description: http://forums.civfanatics.com/showthread.php?t=167335 it is a leaderhead tutorial, but some aspects also apply to units...
  2. The_Coyote

    Mobile Infantry

    The animation file (the kfm) "requests" a certain nif in is folder, in this case it is a file called paratrooper.nif. If such a file is missing the observed errors occur. A simple renamed copy of the included Paratrooper_FX.nif called paratrooper.nif should help.
  3. The_Coyote

    Blender Vertex Color properties

    "A" should be the alpha value of the vertex. Unfortunally (only after a quick search - i don´t really know it [1]) it seems that there is no easy option to set this value in Blender. No idea if it would help to adjust the alpha value of the material and work with different materials. [1] eg...
  4. The_Coyote

    Steampunk Amphibious Tank (Help Needed)

    I seems my description lacked some infos this time. ;) To change the tectures you should rename the textures you want to use: The texture named "Leonora.dds" is used as base texture and "Leonora_gloss.dds" for the gloss. So if you eg want to use the darker gloss rename the existing...
  5. The_Coyote

    Announce your new/updated Civ4 files for frontpage coverage!

    Steampunk Airship / Cloud Destroyer by /]rchon, The_Coyote (thread)
  6. The_Coyote

    Steampunk Amphibious Tank (Help Needed)

    /]rchons steampunk Cloud Destroyer / Airship* finished and now ready for in game use. 3500 vertices, 2300 triangles * shader and non shader (stripified) version, * 256 texture, 128 gloss, 256*128 damage texture (from final frontier) * 4 different base texture included, standard...
  7. The_Coyote

    Steampunk Airship / Cloud Destroyer 2016-10-05

    /]rchons steampunk Cloud Destroyer / Airship finished and now ready for in game use. 3500 vertices, 2300 triangles * shader and non shader (stripified) version, * 256 texture, 128 gloss, 256*128 damage texture (from final frontier) * 4 different base texture included, standard is based on...
  8. The_Coyote

    A Babylon 5 Mod for the Final Frontier Mod

    Do you play with or without (frozen) animations? For the frozen animation option civ4 uses special nifs for the models and most custom units using a civ4 animation will not work (means: will switch back to the "animation master" special frozen animations nif).
  9. The_Coyote

    Blender->Nifskope Problems

    Can you at least upload some pics?
  10. The_Coyote

    Animation mess up

    It seems that while importing the animation there are still some fragments of the old animation left - which causes trouble with the end pose in the animation. If you check eg your ranged fortify animation in nifskope, you will see that the unit will go back to the starting position in the last...
  11. The_Coyote

    Animation mess up

    Thanks, unfortunally so far i didn´t found an error in files, but can confirm your problem. Could you please also create the two idle animation? After fortify the units goes into the idle animation and my feeling is that the problem occurs between/on the change of the two animation.
  12. The_Coyote

    Animation mess up

    Did you test your new kfs with the original model - to be sure that your error is caused by the new animations? How did you edited the kfs (which tool, ...)? Honestly, i think without the files or at least lots of additional information it will be quite hard to really help you.
  13. The_Coyote

    Questions Concerning New Models and Animations

    The question is: which nif format has your exported nif? You need to export a civ IV nif. Nif formats for other games will not work. What you could try: Test your nif with scene viewer (also called nif viewer, is part of the official nif scripts for the older max version, but runs without...
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