Recent content by The_Yellow_Dart

  1. T

    Game Modding For Dummies

    RotTKX, more specifically the PUK (Power Up Kit). Took me awhile to find out what that ment. :rolleyes: And it is the japanese 1.0 version. I've installed a partial english translation patch that has translated the names, but because of the character limit many of the names arn't translated...
  2. T

    Game Modding For Dummies

    I got a game called Romance of the Three Kingdoms in japanese. The name entry boxes can't handle more than four characters for the first and last names. Thus I want to expand the character limit to allow for properly translated names. However, knowing nothing about programming other than...
  3. T

    Strange Tech Glitch?

    Yea, as a matter of a fact, I did. I built it at a time when I hadn't had any contact with any civs. So the library gives you a free tech if any two civs know that tech? I was always under the impression that you gained two techs if a civ knew them and you didn't.
  4. T

    Strange Tech Glitch?

    I was playing as the Persians on Regent and got a pretty bad spot on the map. A little island surrounded by ocean and only big enough for 3-4 cities without crowding. There are no resources except horses and no luxeries. But I decided to play anyways. I had just gotten into the second...
  5. T

    Rhye's of Civilization - the fastest loading mod Expanded

    The readme has some graphics, downloadable here: http://rhyesciv.uw.hu/download.html But you'll find the graphics to be on par with normal civ 3 graphics if not better because of the flavour units.
  6. T

    Rhye's of Civilization - the fastest loading mod Expanded

    Question: Can you use the mod+expansion on multiplayer?
  7. T

    Rhye's of Civilization - the fastest loading mod Expanded

    Legionary pedia entry needs to show that it upgrades. Also are Hoplites and the Immortals supposed to upgrade into anything? Looking at the Biq in the editor it says they both upgrade, but into another civs UU. Which of course they can't do since they are not that civ. Intentional or a mistake?
  8. T

    Rhye's of Civilization - the fastest loading mod Expanded

    In my game Israel was destroyed by India and didn't attack the Arabs that I could tell. (At least not take any cities) What happens might change game to game because of the random seed. Aeon, if it was me you were talking about, I apologize to anyone I offended if I came out sounding wrong...
  9. T

    Rhye's of Civilization - the fastest loading mod Expanded

    Some work, others don't. Those that deal with city placement and settler factories don't work well due to the number of civs, the cost of settlers, and the fact you can't settle on many of the terrian that you could in a normal Civ3 game. Others dealing with Trades and Wars can help, though...
  10. T

    Rhye's of Civilization - the fastest loading mod Expanded

    Beer- I will probably next game, I'm pretty new at playing Civ so I'm playing at the level I'm most comfortable with right now. Another thing I've noticed with the Arabs is the number of wonders they are able to construct in Mecha, right now they have 3: The Oracle, Great Library, and the...
  11. T

    Rhye's of Civilization - the fastest loading mod Expanded

    In other peoples games have the Arabs become one of the richest civs? Playing in Regent as Spain I just met them in 1000AD and they have a whopping 5123 Gold! Is this the norm in other peoples game?
  12. T

    Rhye's of Civilization - the fastest loading mod Expanded

    Rhye, to the tech descriptions, ask one of the Rise and Rule guys since they have changed descriptions; if you need to that is. Also the Aztec's Eagle Warrior seems overpowered when compared to the swordsman. Swordsman A/D/M: 3/1/1 Cost: 40 Tech to get: Iron Working Eagle Warrior A/D/M...
  13. T

    Rhye's of Civilization - the fastest loading mod Expanded

    Are you going to give a starting worker to the players now that the AI starts out with a palace guard? Considering now that players are around 15 turns behind the AI in unit production just to get a worker and a warrior. Also considering how not getting a worker was to prevent players from...
  14. T

    RAR graphic patch

    Out of curiousity. What was the reason behind removing the flavor units?
  15. T

    Warhammer Fantasy Mod 2.0

    This might have already been mentioned before, but I don't feel like weeding though 20+ pages of items to make sure. So anyways. It is possible to play though the game as The Beginning government type. After the first turn (and every turn there after) the game will ask to switch to the...
Back
Top Bottom