Take a look at the article (yes you can do so without buying the issue). You'll see that what I'm saying isn't as much a shot in the dark as you might think: there really isn't anything else that button could be. I just didn't want people to be thinking "Firaxis announces flanking component in...
I just dropped by the magazine rack on the way to work and took a peak at the new issue of Computer Games. Not much news in the magazine, though I may have missed something in my quick scan, the text (about a 3/4 page) was basically a review of the talking points we've already heard from...
Gamespot seems to think there will be another preview of civ4, this time in the March issue of Computer Games:
http://www.gamespot.com/pc/strategy/civilizationiv/index.html
It looks like this is where we'll be getting our info next, rather than from the firaxis website ...
dh,
I was definitely not trying to justify making war more brutal in the game. I was trying to point out that culturally similar groups do fight wars. Quite vicious wars. With the full support of their citizenry.
I know this is part of your original model, it's just the part I don't like...
I don't really understand why two civs who are part of the same cultural group shouldn't fight one another, with their citizenry cheering them on merrily. The bloodiest and most brutal wars in history have been between civilizations that have lived near each other for millenia. Germany has been...
Speaking of cultural units, which I think should be handled with care but in individual cases might be interesting, I wouldn't mind seeing the "refugee": when wars occur on your borders, and cities are destroyed, they appear in your territory. You can add them to a city and it increases the...
Thanks for the welcome, dh.
I actually just saw the thread about exchanging territory just now. I think it should be easy to use the civ3 game mechanics to model the territory exchange, though it might get unwieldy (a graphic interface would be simpler and nicer). But really, certain tile...
I think my wishlist would include
the fun:
1. Polynesians or Maori
a lot more African:
2. Mali
3. Ghana
4. Great Zimbabwe
5. Nubia
SE Asian:
6. Thai
7. Cambodia
8. Vietnam
9. Java
10. Malays
some more from the Indian subcontinent:
11. Harappan
12. Kerala
13. Tamils
14...
I'm not sure I like the idea of one special unit per era, but I always hated how front-loaded the special units were, with few or none left over for the end of the game. There were certainly a lot of independence movements in the 20th century that could have produced ideas for non-European civs.
I was lurking on the site until I ran into this thread, and I felt like I just had to put my two cents in because it was so similar to something that I had on my civ4 wishlist, though the game mechanics were a little different. I was thinking it would be fun if civ4 could model several things...
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