Recent content by thesmith

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    Computer Games' March Issue Review of Civ4

    Take a look at the article (yes you can do so without buying the issue). You'll see that what I'm saying isn't as much a shot in the dark as you might think: there really isn't anything else that button could be. I just didn't want people to be thinking "Firaxis announces flanking component in...
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    Computer Games' March Issue Review of Civ4

    I just dropped by the magazine rack on the way to work and took a peak at the new issue of Computer Games. Not much news in the magazine, though I may have missed something in my quick scan, the text (about a 3/4 page) was basically a review of the talking points we've already heard from...
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    First Civ 4 Screenshots!

    Gamespot seems to think there will be another preview of civ4, this time in the March issue of Computer Games: http://www.gamespot.com/pc/strategy/civilizationiv/index.html It looks like this is where we'll be getting our info next, rather than from the firaxis website ...
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    The Culture-Spreading Model

    dh, I was definitely not trying to justify making war more brutal in the game. I was trying to point out that culturally similar groups do fight wars. Quite vicious wars. With the full support of their citizenry. I know this is part of your original model, it's just the part I don't like...
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    The Culture-Spreading Model

    I don't really understand why two civs who are part of the same cultural group shouldn't fight one another, with their citizenry cheering them on merrily. The bloodiest and most brutal wars in history have been between civilizations that have lived near each other for millenia. Germany has been...
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    The Culture-Spreading Model

    Speaking of cultural units, which I think should be handled with care but in individual cases might be interesting, I wouldn't mind seeing the "refugee": when wars occur on your borders, and cities are destroyed, they appear in your territory. You can add them to a city and it increases the...
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    The Culture-Spreading Model

    Thanks for the welcome, dh. I actually just saw the thread about exchanging territory just now. I think it should be easy to use the civ3 game mechanics to model the territory exchange, though it might get unwieldy (a graphic interface would be simpler and nicer). But really, certain tile...
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    New Civilizations

    I think my wishlist would include the fun: 1. Polynesians or Maori a lot more African: 2. Mali 3. Ghana 4. Great Zimbabwe 5. Nubia SE Asian: 6. Thai 7. Cambodia 8. Vietnam 9. Java 10. Malays some more from the Indian subcontinent: 11. Harappan 12. Kerala 13. Tamils 14...
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    Unique Units in Civ4?

    I'm not sure I like the idea of one special unit per era, but I always hated how front-loaded the special units were, with few or none left over for the end of the game. There were certainly a lot of independence movements in the 20th century that could have produced ideas for non-European civs.
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    The Culture-Spreading Model

    I was lurking on the site until I ran into this thread, and I felt like I just had to put my two cents in because it was so similar to something that I had on my civ4 wishlist, though the game mechanics were a little different. I was thinking it would be fun if civ4 could model several things...
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