Recent content by Thorwing

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    Changing Valid Terrain

    Yeah, sounds good. The art of farms are indeed a problem since they overlap and farms still bug in unmodded BNW to begin with. The reason why I want to do this is because I want to remove Polders as an unique improvement and somewhat implement them in the trait of the dutch where farms with...
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    Changing Valid Terrain

    Hey guys, somewhat new to modding in civ 5, I've been steadily working on a mod for an already existing civilization: The Netherlands. I want farms to be buildable on marshes for the dutch only. Updating the Farm.xml is a no go, since that'll work for every civ. Updating Trait.xml and I can't...
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    Changing Netherlands during Holiday Season

    The idea was to make the dike a water improvement but graphically placed against the land. That way, you could indeed still build farms and trading posts ;)
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    Civ Start Biases?

    Those are outdated (partially). The Dutch for instance don't have a coastal bias.
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    Changing Netherlands during Holiday Season

    If I recall correctly; Tulips have a Turkish origin. Would be a nice achievement. :P
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    Changing Netherlands during Holiday Season

    That sounds good too. The thing with Polders is that they are indeed a little too situational. And for a civ that loves trading and SHOULD love coastal cities, the polder is a little bit counter-intuitive.
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    Changing Netherlands during Holiday Season

    Hello Civ5ers, Civilization 5 is my favorite turn-based strategy of all time. I'm also a student for Applied Computer Science. Naturally, being a programmer and lover of games, I am very interested in modding in Civ 5. Living in The Netherlands I'm biased towards the Dutch civilization. So to...
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