Yeah, sounds good. The art of farms are indeed a problem since they overlap and farms still bug in unmodded BNW to begin with. The reason why I want to do this is because I want to remove Polders as an unique improvement and somewhat implement them in the trait of the dutch where farms with...
Hey guys,
somewhat new to modding in civ 5, I've been steadily working on a mod for an already existing civilization: The Netherlands. I want farms to be buildable on marshes for the dutch only. Updating the Farm.xml is a no go, since that'll work for every civ. Updating Trait.xml and I can't...
The idea was to make the dike a water improvement but graphically placed against the land. That way, you could indeed still build farms and trading posts ;)
That sounds good too. The thing with Polders is that they are indeed a little too situational. And for a civ that loves trading and SHOULD love coastal cities, the polder is a little bit counter-intuitive.
Hello Civ5ers,
Civilization 5 is my favorite turn-based strategy of all time. I'm also a student for Applied Computer Science. Naturally, being a programmer and lover of games, I am very interested in modding in Civ 5. Living in The Netherlands I'm biased towards the Dutch civilization. So to...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.