Recent content by thothenki

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    Quick Questions and Answers

    Are there any mods that make the civilizations start locations equi-distant from each other? I'm really tired of civs spawning right nest to each other when there are good locations spread around the map.
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    New Version - 2.1.1 (April 26, 2022)

    Thanks for your help, balparmak. It was More Wonders that was causing the Ancient Ruins to disappear. I let adan know.
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    Bare Necessities

    Hello ildivincodino99. Thanks for the clues. I was able to get it to work once (hurray for Shrine of Nourishment!), but lost the file and now can't replicate it. Could you, maybe, post your version?
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    [POLL] More Wonders for VP

    Hello adan_selavo. Thank you for your work on this mod. I find it essential when playing, so I wanted to let you know that this version plus the new Vox Populai made all of the Ancient Ruins disappear. The older version of More Wonders works, but it not as much fun.
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    Mod Dependency Issues with VP 2.0

    IIRC this mod has been broken for a long time, even Enginseer's other mods do not work with this. I'll try to take a look when I have the time though The CPB compatibility mod was one of my essentials, with conversions for multiple terrains and buildings! I've tried to tweak it to work now...
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    New Version - 2.1.1 (April 26, 2022)

    Was there a change to Ancient Ruins? I haven't seen any ruins in any of the games I've played for the last two updates.
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    AG's Tweaks Mod

    That would explain the oddities that I see in the King level game I started. I've gotten up to the Renaissance with 3 filled social policy trees & 5 ideology choices, and the date says 4135 BC. I'll restart on Prince level.
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    AG's Tweaks Mod

    The Bronze Age Collapse?!?!! Wonderful!
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    AG's Tweaks Mod

    Sounds great! I've been using your 3 late era mods since you released them & I enjoy the complexity that they offer. I played your prehistoric mod a couple of times, and there were a couple of things I would suggest as changes. First, I didn't find any goody huts or Natural Wonders after...
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    AG's Tweaks Mod

    This is really cool, but doesn't seem to play well with AG's Machine Era Mod, AG's Modified Industrial Era, & AG's Modified Modern Era mods. I got the option to Choose Ideology right after I founded my 1st city.
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    AG's Late Game Mod

    The crash occurred at the same place, turn 150 after researching Engineering, Metal Casting, Currency, Philosophy, and Drama & Poetry. I hope that helps.
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    AG's Late Game Mod

    Hi amateurgamer88. I've attached the most recent crash while using your Late Game mod V2. I hope that it helps in tracking down the problem.
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    AG's Late Game Mod

    I started many games, using fewer and fewer mods, until I reached just Vox Populi and a few others (Really Advanced Setup, Promotions-Ancient Ruins. and Late Game vol2) where I continued to get CTD. I had the thought that since the crashes were generally after researching Aqueducts and going to...
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    AG's Late Game Mod

    Here's a copy of what I (erroneously) posted on GitHub. I had spent a couple of weeks trying to figure out what was causing the issue and thought it was a different problem than a mod conflict. The attached folder has the logs, the mod list, Modded Saves, and dmp file in it.
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    AG's Late Game Mod

    Hi Amateurgamer88! This is a great mod! I love the Power resource and it's necessity for late-game buildings. Unfortunately, I guess that there has been a Vox update that effected it; I can't get past the Ancient period and get crashes just prior to the Medieval period. I think it has...
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