There are occassions when the destroyed road is bounded by roads that are otherwise connected (imagine a road in a loop). I don't see why it should take so much processing when such a road is destroyed.
If the "best route" algorithm can mark a 0 turn route from one dead end of the road (or...
This is a long thread, so forgive me if these issues have been discussed.
I have encountered the following bugs in v1.21f:
1) Completing research on "writing" will cause a crash. However, you can trade for this tech with no problems. I have made some alterations to the tech tree in...
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