Recent content by timmey_o_tool

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    The economics of civ

    I thought of maybe a new category of specialists, "Caravans". There would have to be one for each sort of city output : eg commerce, shields, food, culture,... They would all put there production in some national pot. It could then be used for trade between nations, simulating exchange of food...
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    What about Armies? (a la Civ3)

    I had the same idea but with a slightly different implementation. 1-Armies could be formed out of x-units, maybe 5. 2-Armies can only attack once per turn 3-Once the equivalent of an unit in the army is killed, it cannot be healed, it must be supplied with fresh guys 4-Normal units are now...
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    New Idea: Allow a Revolution to refund culture spent on social policies

    Good idea, although, as has been said, social policies should be rebalanced to be somehow equivalent...
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    Learning AI

    Hmmm, very interesting answer... I agree with you that pure learning algorithms are probably not a good way to go, a mixture is always best. But, still, even if the convergence time is high it could be used for "minor features" : actually I am thinking of exactly your second example. If you...
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    Learning AI

    Funny, I don't wanna be disrespectful, but it seems to me that you have a somehow weird knowledge of learning AI's. On one hand, you know that they need several data to converge (although your cited at least 20 games is a completely random number), on the other hand you really think that AI wold...
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    Learning AI

    That is precisely what a learning algos. does do : math and balance-work to quote you.
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    Learning AI

    You are right, but that is for me exactly one reason why we could use learning algos. Now a human has to decide in a limited number of situation what is best to do and set the AI values. But this will never take into account all possibilities, far from it. For any algos. even if learning...
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    Learning AI

    To Spehi : Yes, when the game is updated, the AI needs to be updated to. But isn't this easier with a learning algorithm ? I mean, after every new patch, it does a new run and with the thousands of players ciV has, even if only a fraction would agree to send some data it should converge rather...
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    Learning AI

    Hi, I don't know anything about game programming, but I have some knowledge in AI algorithms. So my question is, why do the developers not use any "learning algorithm" for the AI (or do they during the testing ?) ? With the huge "open beta testing" we have now, the algorithms should...
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    Why I think the diplomacy is good

    Yes you are correct, but I still do not agree that close borders = enemies, but also friends ...
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    Why I think the diplomacy is good

    I agree, "not only math" diplomacy is better. But I miss two things : -First, human are often completely irrationnal, so should also the leaders in civ be. One two examples : Somebody attacks you without any reason (should happen very rarely). Or, sometimes, I just don't attack some civs...
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    Diplomatic victory = Economic/war victory ?

    Hi all of you, I'm a big fan of civ, play it since i'm 4 (began with civ1), will defend the franchise's name (including CiV) against anybody who thinks it's not the most awesome game ever and with a little shrine to Sid in my home.... lol, but I'm not a big play fanatic as many of you are on...
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    My totally unbiased and definitely not paid for by 2k review

    Hey, great review. Just one suggestion for diplomacy. I would like to see multi-civs deals. I mean, declaring war on some super power alone is bad, with one ally it's better, but for real chances to win you would need 3-4 civs. But this is hard to achieve, as in the negotiation is only with one...
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    Multi-civilizations deals

    Hi everybody, I'm not sure if it is included in civ 5 or not, but I would really like to see multi-civ deals. For example, an attack-pact with two other civs. This would make it more difficult and interessting to be a big war civ as smaller one could get together to kill you. On the other...
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