Recent content by Timoleon

  1. Timoleon

    I'm disapointed

    Except when Ambiorix was speaking French. And Pyramids costing half a Maryannu. But, as far as I can remember, no other Civ game broke immersion in that fashion too. I was referring to the fact that, in my point of view, the series has been de-evolving for decades now. We get from the point of...
  2. Timoleon

    I'm disapointed

    Why is everyone is upset? Of course it was going to be another DLC platform and that seems to be the standard business plan nowdays. People are going to buy it, the cycle continues. That I don't understand is why those who could find 6 enjoyable are disappointed by 7.
  3. Timoleon

    [TOT] The Test Of Time Patch Project

    Quick questions about new terrain: 1) Added resources refuse to animate despite I modded Resource.spr. 2) More importantly, is there an option to receive road's trade bonus?
  4. Timoleon

    [TOT] The Test Of Time Patch Project

    Huh, I WISH. Two or three units loafing around and throwing away their lives trying to attack my cities. Same goes with Trireme landing. Barbarian attacks do begin quite early in the game though (20~25+ turns), but really, that's all folks. Then again, maybe Barbarian Wrath spawns many units...
  5. Timoleon

    [TOT] The Test Of Time Patch Project

    Dammit, I'm still getting no city sprites at all (just the name of the city is displayed). I made copies of cities.bmp and renamed them as you said but I can't get it to work. I added Barbarian Wrath through Game.txt (I have no clue about hex editing) and holy chit, it works (got 200 gps upon...
  6. Timoleon

    [TOT] The Test Of Time Patch Project

    Thanks a lot, I'll give it a try.
  7. Timoleon

    [TOT] The Test Of Time Patch Project

    How...? I've set Raging Hords but I'm not satisfied. I want the scenario to be crawling with Barbarians. And if they were targeting human players it would be awesome, because AI sucks keeping up with their attacks and they are losing their cities one after another making the game easier (they...
  8. Timoleon

    [TOT] The Test Of Time Patch Project

    WOW. Thanks McMonkey. I wouldn't find it even if another 15 years passed... :blush:
  9. Timoleon

    [TOT] The Test Of Time Patch Project

    Thank you for the update TNO. 1) Does anyone know how to change city sprites? I've have set "CitySpritesPerTribe ,1" in @Cosmic2 (no city sprites are being displayed in-game) but honestly I've no clue what to do beyond that point. Also, how CITIEST<x>.BMP files are modified? Do I make...
  10. Timoleon

    [TOT] The Test Of Time Patch Project

    Thanks for clarifing this, NamelessOne. A) I'd like to know if it's possible to create more city styles. Default 4 is awfully low. B) Can we adjust Barbarian parameters? Like, vs. strength, attack frequency, targeting only human players etc?
  11. Timoleon

    [TOT] The Test Of Time Patch Project

    Think how refreshing and challenging would it be to pay maintenance for certain units in coins (Ships or Siege machines or Armors) rather than with Production. Talking about different economy/management of the game. Unfortunatelly, money in later game means nothing, it is just a number getting...
  12. Timoleon

    [TOT] The Test Of Time Patch Project

    Hello. New here. First, I'd like to thank TheNamelessOne for all his effort and amazing work, especially for custom resources. I have a few questions though: A) Is it possible somehow to show all hidden flags of the game? Like "Free maintenance under x civic", "+% on Food/Prod/Trade" etc...
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