Recent content by Tipok

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    The Test of Time

    I hope in next update author of this mod will restore ability for entertainment and factory expant some building bonus for the 6 tiles (and in Toronto city-state too). On current moment Firaxis crash giant part of gameplay - planning district place. What now do? Placing where you want? For what...
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    CQUI - A UI Overhaul (Now out on Steam Workshop!)

    (Sorry for my bad english) I understand about bug you speak, but this found only in ingame menu. I am not see custom loc unloading in ingame text, sometimes before i stop translate Test of Time (this is in beta already) with it translation i dont see any drop text in russian when i load or very...
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    CQUI - A UI Overhaul (Now out on Steam Workshop!)

    Do you make something for translantion system for another language?
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    The Test of Time

    1 In gameplay\HS_Building.xml in row <Row BuildingType="BUILDING_MONASTERY" Name="LOC_HMP_BUILDING_MONASTERY_NAME" PrereqCivic="CIVIC_DIVINE_RIGHT" PrereqDistrict="DISTRICT_HOLY_SITE" PurchaseYield="YIELD_GOLD" Cost="150" AdvisorType="ADVISOR_RELIGIOUS" Housing="1"/> your forget put...
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    The Test of Time

    Sorry fo bad english. If i translate this mod on russian language (partially becouse this is so big and possible full after some time or another do it later) do you include this translate in your mod? On current moment i do it for self. I am not modder of this game and not understand it...
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    YnAMP - Development thread

    Sorry, but how add new mods without start new game? In 11 version i see new mods YnAMP - More CS for Europe and YnAMP - More CS for the World , but it standalone mod.
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    YnAMP - Development thread

    How much time approximately required to make resource import placement for Largest Earth?
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    YnAMP - Development thread

    I genererate new giant earth map alpha 9 and don`see strings which described unique bonus in new added city-states similar garama, ife ife, samarkand and another. What is it?
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    CQUI - A UI Overhaul (Now out on Steam Workshop!)

    I use last subversion from github and persistent save choose popup civ/tech are correct saving (not always disable that was before), thanks. Only one trouble stay: it`s not bug your mod, it`s conflict i checked. Not icons in new pins. I install only your mod and generate new map = all work and...
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    CQUI - A UI Overhaul (Now out on Steam Workshop!)

    (Sorry for bad english) I use your mod 0.6 and yet(not) another maps alpha 7, units screen. I don`t know why my setting popup civ/tech don`t save, please say where and what in your code need modify (if it`s not hard for your), that popup civ/tech stay enabled by default, i can do it for self...
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    CQUI - A UI Overhaul (Now out on Steam Workshop!)

    After exit, run game this selection not saved. I know about this option.
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    CQUI - A UI Overhaul (Now out on Steam Workshop!)

    How return civ/tech popup enabled by default?
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    Divine Yuri's Custom City Panel

    Only one question: how russify it?
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    YnAMP - Development thread

    Gread thanks !(from Russia)
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