Recent content by tlaurila

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    [Feature] How works the bombardment in DoaNE?

    So if the AI cannot use cannons, does this mean there is no point playing until WoI, as the King's forces will be utterly unable to assault your cities?
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    Internal trade routes - abstracted

    Thanks for the replys! As for the "what is fun" philosophy, of course to each his own. Mine is that I want to build the economy machine, and then make the strategic decisions on where to invest the output: Build more of the machine, wage colonial wars, or ramp up for independence. Having to...
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    Internal trade routes - abstracted

    I've played a bit of DoNE and more of RaR now, and read some of the discussions about development here. It seems that carting goods around is a critical issue, both for human playability and for AI function. So I had this idea that just maybe could find resonance: Why automating moving the...
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    Greetings! and RaR vs RaRE?

    Thanks for the answer :) Any chance the features that RaRE introduces are listed neatly somewhere?
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    Greetings! and RaR vs RaRE?

    Greetings modding folks! I recently took Civ4Col up again, after being disappointed with the original all those years ago, and wanting to see what the modding community has made with the game. Has not been disappointed so far, so thanks for your great work! As a general note I always thought...
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    Great Admiral and ocean crossings

    Looks like GAs don't need Astronomy to cross oceans like all other ships do. A bit funny don't you think.
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    Heathen conversion OP?

    It's somewhat situational, and I'm using Raging Barbarians, but: I tried going for religion and heathen conversion early on. I thought it would give my missionaries the chance to convert barbarians by using Spread Religions. I was blown away when I noticed just bringing the missionary next to...
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    City capture

    Agreed that you deserve to lose a just taken city if you leave an intact enemy soldier unit next to it. But ships is another story, especially if you're attacking from land towards the coast. So the main issue remains ships zipping in from 6 hexes away to retake a city. The Force/Mercy...
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    Thoughts on (mostly) modern warfare

    Here's some thoughts/feedback after fighting a industrial/modern war. It was an offensive one for the human player (as I think most are). King/Standard Size/Epic Speed. Gatling/MG/Bazooka line of units seem to make little sense. Swords are offensive melee, but MGs don't seem to be really useful...
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    City capture

    I think most of the problem here is that it is a ninja boat. Ships like frigates and destroyers move vast distances in a turn, and are very hard to form a defense against if your army is land-based (like you are attacking an enemy shore from the continent). And a naval unit taking the city your...
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    Landsknecth / Mercenary Army

    50% is way too much, but otherwise I like this. Simple, to the flavor, and something unique :) Also there's not many policies that are for war/conquest after honor, so adding some to Commerce might make sense. Construction is already there, but some military specific might be nice.
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    Landsknecth / Mercenary Army

    How about something akin to Volunteer Army, actually some of what Mercenary Army already does: X units free of maintenance, give X free landsknects. Then just figure a balanced X. Maybe 4 or 5? Yes it'd only be useful for conquests (or hasty defense) during the Medieval Era. But I think it'd...
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    Automatic research labs

    I'm confused. I just researched plastics and got 2 free labs to my 2 cities that produce the most science. Is this intended?
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    Landsknecth / Mercenary Army

    I'd think the underlying idea with Landsknecht was that you buy them with gold, and then their fighting earns you gold back. Making warfare cheaper, or possibly even a profitable venture. This certainly has a lot of historical background were a number of empires have been sustained by loot from...
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    3.11 Egypt has Knight at turn 10?

    I'd say goodyhuts shouldn't upgrade units to higher tech than classical.
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