Recent content by Toby.

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    AI Tech Shooting Ahead

    Preeeetty sure I did. I better make sure I sent you the right logs. Edit: hahahahaha Such stupidity. I deleted DoPolicyFreeBuildingClasses(player, policyID) on line 792, but then deleted line 800 instead of 799. Gawd I'm sorry for causing you so much extra trouble, always due to my own...
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    AI Tech Shooting Ahead

    I haven't tried Stackpointers suggestion yet. I just received the rankings for literacy. I have three techs, the leader had either 7 or 8. King difficulty. Logs attached.
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    Reform and Rule

    Please see this thread if you are using the Communitas Expansion Pack.
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    CEP 3.8.1 + Reform and Rule v16 + R.E.D

    Active mods: CEP, CAT, CEG, Communitas Map, Reform and Rule v16. See attached screenshots. There are a slew of glitches related to the city manager screen, tech tree, and wonder tooltip information. The pictures are pretty self explanatory. One thing to note with the wonders is that some have...
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    CEP 3.8.1 + Reform and Rule v16 + R.E.D

    Great success! I just so happened to be listening to this as I tested your fix. Definitely an appropriate theme for the CEP modders. I'll set about reproducing the bugs I had in the past as soon as I have the heart to abandon my newly functional game :)
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    CEP 3.8.1 + Reform and Rule v16 + R.E.D

    Thanks Stackpointer, you're a legend. I will implement your changes and report back. I haven't had any issues with CEP and RED. Problems only emerge when I use CEP, RED and RnR together. After I've cleared the smoke out of my house (toaster malfunction :rolleyes:) I will write a post detailing...
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    CEP 3.8.1 + Reform and Rule v16 + R.E.D

    That fixed the Tradition text issue. The social policy visual bug + mix of vanilla and RnR policies remain. Here are the logs.
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    CEP 3.8.1 + Reform and Rule v16 + R.E.D

    There are other tech tree and wonder related issues between R&R and CEP. I resolved these by disabling the R&R wonder/social policy links, and disabling the Tooltip change included in the mod. This is the only remaining issue that I am aware of.
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    CEP 3.8.1 + Reform and Rule v16 + R.E.D

    I began this thread thinking that I was seeing a bug related to R&R and cep. After replicating it, I had realised that it only occurs when I also have R.E.D loaded. This bug only occurs when all three of these mods are in use. The bug is related to choosing social policies. I have attached...
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    AI Tech Shooting Ahead

    I have experienced this, and will post logs next time I see it.
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    v3.9 - Policies

    I didn't notice that. I figured it would be a waste of your time trying to get CEP to work with another mod, when you have plenty on your plate already. I'll post the logs in a couple minutes :worship:
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    v3.9 - Policies

    I understand that this policy release has already been decided on, so we have something to play with. That having been said, to contribute to (future?) discussion, I figured it would make sense to provide a link to Machiavelli24's Reform and Rule social policy mod. I feel that each tree is...
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    Reform and Rule

    Are you using any other mods?
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    Tracking and understanding Science spikes in BNW using CEG3.5 and CAT.

    Really impressive work stackpointer!
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    Race for Religion!

    This mod needs more feedback :) Religious Migration is a great enhancer, because it changes the way you settle cities. Spreading my religion to 5 city states asap seemed like a great idea, until I had a think about the amount of spare happiness I'd need for each and every city I wanted to...
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