Recent content by TofuSojo

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    How to control where cities can be founded

    And the first xml I looked in too...I don't know how I missed that, but thank you so much! I will try some things out to see if I an get the results I want.
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    How to control where cities can be founded

    OK, what I'm trying to figure out how to do is prevent cities from being allowed to be founded in Snow & Tundra Tiles (I don't put Forests on my Tundra, in my maps) and Desert Tiles unless there is an Oasis or Flood Plains present. I've looked through the gameplay XMLs and Luas and the UI...
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    Can't get Era Splash Screen Working

    Someone on Steam was kind enough to suggest I use compression A8R8G8B8, which happened to work! Hopefully then, this threat can help anyone else trying to do this in Paint.net.
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    Cultural Diversity

    Did you have a minute to look at the details on my post? Even if I were using Gimp, that may not help, depending on what the problem is. What compression did you use in Gimp for your new era splash screens? I will switch to using it though if it is necessary, but so far Paint.net has been super...
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    How do you get a lua file to run before game setup?

    I'm trying to get my mod to detect if my other mod is enabled and only then update the database with a specific xml file. Detecting my other mod is easy, and I read elsewhere how to get a lua script to update the database with an xml (assuming it works). The trouble I'm having is getting my lua...
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    Cultural Diversity

    Great mod! Some of the art is amazing, especially for the future era! I came across it while trying to get my own mod, which adds just one new Era Splash Screen to the game, to work. JFD, if you or anyone else who is willing to help could take at look at my post and provide any pointers, it...
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    Can't get Era Splash Screen Working

    I'm trying to change the Information Era's splash screen so it actually looks like our modern times rather than the future. I have added the new dds to my mod, w/ VFS=true, and I know my version of NewEraPopup.lua is working correctly, as I can use it change an era to any of the default ones...
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    Requested Mods

    This is more a custom model request than a full mod request, as I can make the mod for it: I would very much love the Grenadier model (Renaissance-era ranged infantry in Civ 4) in Civ 5. Either as a port from Civ 4 or a fresh model. In G&K they added ranged infantry to all the post gunpowder...
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    Help with Wonder Splashes?

    I had similar trouble with my first custom wonder. I use Paint.net and couldn't get it to work until I re-sized the image to 972x568 and compressed it (when I saved it) using "DXT3 (Explicit Alpha)". I left the other options there on defaults. Good luck
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    Need help detecting change in game speed from other mod

    Well, I got it to work using a function that checks to see if the other mod is enabled, thus: function IsSuperQuickEnabled() --print("IsSuperQuickEnabled running...") local SuperQuickModID = "e3699836-4ca9-405b-8b20-232a05ea8bf6" for _, mod in pairs(Modding.GetActivatedMods()) do...
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    Need help detecting change in game speed from other mod

    Same results. Makes me wonder if InGameUIAddin Lua scripts run before the database is updated by xml mods, which is what the Superquick mod is...if that is the case, I don't think this is possible. I would have to detect the other mod's presense, assume what value it used for GrowthPercent, and...
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    Need help detecting change in game speed from other mod

    I just made a mod that gives Nuclear Plants a chance to meltdown. The chance is based on the gamespeed's GrowthPercent variable, so if another mod changes that variable (such as the popular Superquick mod, which on Quick changes it from 66 to 33) my mod should use the updated number. Naturally...
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    Need help changing max game turns with lua

    I have a scenario which is set to 1500 max turns in World Builder (it seems you have to set it to some number, it won't let me leave it blank and just go by the game speed the player chooses). The following lua function runs and changes the number of max turns but for some reason it always...
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    List log on accounts for merging (clean up of database problem)

    Source: TofuSojo2 Target: TofuSojo Thanks much
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    Suddenly Guests?

    Original name: Tofusojo Joined: Around two months ago Posts: A few dozen Good luck!
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