Recent content by tomekum

  1. tomekum

    [GRAPHICS] Civilization IV Remaster

    It's quite simple. All you need to do is replace all the textures that have a name ending with *detail.dds, in the "Assets\Art\Terrain\Textures" folder of the mod with the seamless texture of clouds. Unfortunately you will have to sacrifice texture details for each terrain type to make the...
  2. tomekum

    Civilization IV Remaster - By accident, the previous package version had an outdated version of shaders included

    By accident, the previous package version had an outdated version of shaders included. This version fixes that issue.
  3. tomekum

    [GRAPHICS] Civilization IV Remaster

    tomekum updated Civilization IV Remaster with a new update entry: By accident, the previous package version had an outdated version of shaders included Read the rest of this update entry...
  4. tomekum

    Civilization IV Remaster - Fixes and adjustments

    - fixed LSYSTEM so the Cultural Citystyles mod by GeoModder would work correctly - brought back hills texture, which makes them more visible - merged Proper Crossings mod by Niessuh
  5. tomekum

    [GRAPHICS] Civilization IV Remaster

    tomekum updated Civilization IV Remaster with a new update entry: Fixes and adjustments Read the rest of this update entry...
  6. tomekum

    [GRAPHICS] Civilization IV Remaster

    I still don't know what you mean :D The blue background is part of the mod. It is by design.
  7. tomekum

    [GRAPHICS] Civilization IV Remaster

    Hm, I am not quite sure what's on your mind. The more blue color of the UI is part of the mod. I removed transparencies for clarity. But it was part of my earlier work I did about 2 years ago, so that code wasn't split into separate commits. I created the repository this month so unfortunatelly...
  8. tomekum

    [GRAPHICS] Civilization IV Remaster

    This lumbermill model/textures are part of Cultural Citystyles mod by GeoModder. You can delete the Civ IV Remaster\Assets\Art\structures\improvements\LumberMill folder to go back to vanilla look. Me too. Also I don't like these kind of administrative tasks. I am more into visual and gameplay...
  9. tomekum

    [GRAPHICS] Civilization IV Remaster

    Hey. Yes, that's a known issue. It was either that cloud artifact or pretty desert waves. I am so attached to the desert waves that I left it as it is. You could fix it yourself if you want by using one of the other detail texture as desert. So just delete the desertdetail.dds file in \Civ IV...
  10. tomekum

    Civilization IV Remaster - Larger units

    - made units a bit larger (80% of the vanilla size)
  11. tomekum

    [GRAPHICS] Civilization IV Remaster

    tomekum updated Civilization IV Remaster with a new update entry: Larger units Read the rest of this update entry...
  12. tomekum

    [GRAPHICS] Civilization IV Remaster

    Hi, yes you are right, the units are probably too little. I will increase their size in next update. But you can go back to vanilla sized units by simply deleting the CIV4ArtDefines_Unit.xml file inside C:\SteamLibrary\steamapps\common\Sid Meier's Civilization IV Beyond the Sword\Beyond the...
  13. tomekum

    Civilization IV Remaster - Added God Rays

    - God Rays selection cursor - when you select unit the god rays appears from the clouds ;) Also the cursor around unit has been changed to circle with smaller circle rotating around it - bugfix: fixed unvisible number of turns left for production and population on city bar (thanks to f1rpo) -...
  14. tomekum

    [GRAPHICS] Civilization IV Remaster

    tomekum updated Civilization IV Remaster with a new update entry: Added God Rays Read the rest of this update entry... I did it. The issue with distorted water shaders was because I didn't add NiZBufferProperty to god ray nif object. Also I added some texture animation to the god rays and...
  15. tomekum

    [GRAPHICS] Civilization IV Remaster

    That's a nice find. Thank you for investigating it. I'll try to fix it so the GRAPHICOPTION_CITY_DETAIL is ignored by the game in DLL. Yep, the grassland was too bright and plains too similar to grassland. Although I am still not happy with the result. Also I removed pavement in the city cause...
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