Baths are awesome and should be built everywhere. Regular aqueducts in freshwater cities aren't worth taking up a tile for a mere +2 housing, unless it's a useless tile like desert or tundra
It's cool on paper, but for a piece of constructive criticism, there's not reason to not run full slavery in your concept. 100% production modifier is too good not to use and the diplomatic hit is irrelevant if you're gonna use all that production to go smash some AI's face in anyway. A better...
It sucks when you research Gunpowder only to discover you have no niter so you can't build musketsmen. Oh and you also just obsoleted swordsmen so you better research pikes or crossbows now.
It should work like Iron. It gets revealed at Bronze working, so you can see if you have any or can...
Once the city get a factory, it extends the district bonuses to any city center within 6 tiles. So beeline Industrialization!
And yes, multiple factories stack
Exactly. Each city needs these districts to contribute to your empire, which means they tie up your slots so you can't use them to specialize your cities into science cities, culture cities etc, which the designers envisioned. At least until the city grows to like size 10 when you finally get...
So far I have adjusted by beelining districts, placing them and coming back to them later when I have decent production to pump it out in 10 or so turns. But I find that the only districts that I bother building are commerce, harbor, industrial and the odd encampment or two. I don't even...
There are few reasons not to go wide. Amenities only apply to four cities so you have to keep finding or trading for more and more as you expand, but then again cities don't require amenities until size 3. Plus population provides a base amount of culture and tech, and each city allows a new...
Plus I feel like scouts can't get around that much better than other units in this game. In V scouts ignored all terrain penalties, while in this build they only gain one extra movement point. This makes them better only when moving on flat land. They can't move onto two hills or forests in...
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