Recent content by Toranth

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    Orbital Fabricator and Weather Controller mechanics?

    The XML and LUA pay no attention to duration, as far as I can tell. You get 1 or 2 resources, period. In this case, it might actually help if there were some way to shorten the duration.
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    Best Way To Steal The Entire Tech Tree?

    This is correct. The game goes through every tech you could research. 1) The base "weight" of each tech is the number of beakers it requires. 2) It compares the number of turns it would take you to research the tech vs the number of turns it would take to steal. If the tech takes...
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    Seeding options - best cargo

    In truth, Pioneering is usually only 25-ish turns anyway. 32 turns is the normal cost for Physics and most other Tier 1 root techs. The real advantage of Pioneering is that you can research something else sooner AND still get your trade route up earlier. With Artists, I get my Colonist...
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    Transcendence Victory strategies

    Looking at the Lua and XML, that seems right. The turns value is set when you build the Mind Flower (base = 30 - number_of (Xeno Sanctuary, Mind Stem). Min 1 turn. So, yeah, if you've built 29 Xeno Sanctuaries and/or Mind Stems before the Mind Flower finishes, you'll win next turn...
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    Seeding options - best cargo

    The Worker or the Tech are the options. Everything else is terrible. Unfortunately, improving most resources changes almost nothing. +1 food, +1 Prod, +1 science. Whee. On the other hand, Pioneering saves you roughly 32 turns in getting your first trade route up and running. If you...
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    Intrigue lvl 4+

    No, Steal Science gives 15%, 20%, or 25% of the current tech you are researching (based on the level of your agent). Technically, if you aren't researching anything (such as when you finished a tech that turn), you get 4 times your current beakers per turn, but there seems to be a bug with the...
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    Intrigue lvl 4+

    Hmm, just noticed from the code that if you micro your research way up for the turn your spies complete the Steal Technology, you can increase your chance of getting a better technology. If that science increase knocks the tech (at the new research rate) from taking longer than the spy took to...
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    Intrigue lvl 4+

    From the Lua, it looks like you randomly get one technology you could research, with emphasis on the cheaper techs and on the Affinity Techs for the defending player's Dominant Affinity. function Operation.GetStolenTech(agent) local player = Players[agent:GetOwner()]; local...
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    how do you grow your cities as Supremacy??

    It looks even more complicated than that. Up to Affinity Level 3, the prices seem to be all the same. Once you hit Affinity 3, the highest Affinity you have becomes your Dominant Affinity. After than, each additional level in your non-Dominant Affinities costs 2 more per level beyond level...
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    Orbital Fabricator and Weather Controller mechanics?

    Click on it, and select "Destroy unit". Same way as you would scrap a ground or naval unit.
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    how do you grow your cities as Supremacy??

    Your "Dominant" affinity is only determined by which one hits Level 6 first. Before Level 6, they're all equal.
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    basic resources actually worse than empty space?

    It's +1 health for each TYPE of improved basic resource. That's a max of +8 health, IIRC. There are techs that give +1 Prod and +1 Energy to each improved basic resource, and another under Might that does the same for strategic resources.
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    Fastest (non-domination) victory?

    If you have a size 10 Capital with 10 Manufactories, with 3 trade routes each giving +8 or +9 Production, plus a few other prod bonuses, it'll only take you 50 turns to build plus 30 turns to wait. You could win by turn 100! If you had all that. I suspect you're still looking at a turn 150...
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    Health Mechanics

    Ok, that makes sense, I guess? The Biowell's +1 Health and the Manufactory's +2 Unhealthy are both detailed in the same section of the XML, which is a different place from the +2 Food or +3 Production.
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    Fastest (non-domination) victory?

    If you get both parts of the Signal from Progenitor Ruins, then the Victory becomes absurdly fast. But on the other hand, if you get nothing from Ruins and try to do it the hard way, you need to build the Telescope and the Transcendental Equation. Transcendental Math: 770 :c5science: base...
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