Recent content by tot

  1. T

    PAE VI

    Are you on the newest update? I was having issues related to infinite spawn barbs moving to cities but it seems to be fixed with the newest update. Can you post which scenario is lagging you? I can run it and see how it effects me.
  2. T

    PAE VI

    Can you give me a link to what you are referring to? I cannot seem to find it within what I linked, but maybe I am missing it. As for the flooding in the delta vs upstream, this does not seem to make any sense. In the delta the average flood height will be much smaller compared to in the Nile...
  3. T

    PAE VI

    However the timeline of this mod does not stop at 1200BC. Is it possible to turn swamp into productive grassland? Because by the time of the Greeks and Romans, the Nile delta was very rich. The only way I have found to simulate this is to put jungle on top of the grassland to slow down...
  4. T

    PAE VI

    I believe only rice can spread to swamp? This limits this as a possibility immensely. Also the Nile delta was the most important agricultural region of the Mediterranean, swamp does not represent that at all in the game as the only improvement is turbaries, which do not improve the food yields...
  5. T

    PAE VI

    On my map I am using grassland+floodplain to simulate the Nile river valley, which was much more agriculturally rich than a desert+floodplain tile would be. On the scale of my map I would need 2 tile wide floodplains in places which also has no visual indication without yields on. I was thinking...
  6. T

    PAE VI

    Does the first chariot unit have 6 strength? If it does then you have patched correctly. The old version the chariot has 5 strength. @pie_at I have noticed that floodplains alone is not enough to allow grains to spread. For example Barley cannot be spread on a grassland + floodplain tile, but...
  7. T

    PAE VI

    According to wikipedia at least, in the code of Hammurabi and Ur-Nammu slaves are attested to; there is no reason in my eyes to believe that these codes initiated slavery, as both of these codes refer to rules around slavery, indicating it pre-existed and was significant enough to need...
  8. T

    PAE VI

    Thank you for the update. I am also wondering if I am missing something; Is it possible to get slaves without war? I know that there is an event to purchase slaves once you have a market, but to build that first market you must have both enslavement tech and war against a neighbour? Is this...
  9. T

    PAE VI

    Just wondering if there is any update on a timeline for the patch supplying the bug fix. Thanks.
  10. T

    PAE VI

    Sounds great, if you need any more info I will be happy to provide. Looking forward to the update.
  11. T

    PAE VI

    I have seen posts about the archer spawn in this thread but no solution? How can I disable this? As you can see I have had 2 AI only games that were ruined by these archers. In the first image you can see 600 turns in and Recurve bowmen have been spawned from a stronghold, and move toward...
  12. T

    PAE VI

    Oh wow, that's a lot of work! I have gotten the AI AutoPlay to work, though you must reload the autosave after it completes (or is cancelled) and swap out for another civ to view, which is rather strange. I have been able to run through around 5 tests up to the 500 turn mark, and things seem...
  13. T

    PAE VI

    Nvm. I had another program interfering with hotkeys; I believe its working now. Just posting to ask how to use the Ai Autoplay in the worldbuilder? I could not find any documentation on it and I believe @brettschmitt is using it to test his map? I can get it to autoplay just fine, but it deletes...
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