Recent content by travlake

  1. travlake

    Trap Buildings to Avoid in Civ IV: Don't Build These Barring Culture Attempts

    Seldom useful to downright terrible buildings not on the list (under normal single player, in no particular order, IMO): Customs House Industrial Park Bunker Bomb Shelters Walls Castle Coal Plant Nuclear Plant
  2. travlake

    Merchant economy?

    Duplicate post, ignore (sorry).
  3. travlake

    Merchant economy?

    Certainly, but if you have cities with more population that cottages, merchants are better than scientists once you're in the "buying" phase. I was pondering a broader question ("when are merchants better than scientists across the empire and not just in a Wall Street/GP city?") than the...
  4. travlake

    Merchant economy?

    This. If I get to the point of the game where I have a Wall Street city, it should obv run as many merchants as possible in that city. Also, sometimes I'll grab a GM using my GP farm for upgrading military, starting sushi, or occasionally bulbing something. As a thought experiment, The...
  5. travlake

    Apostolic Palace and UN - programming inconsistencies

    I've heard that the AI votes randomly on UN/AP proposals before, and it's clear to me that they do for the war resolutions. But: - I know that victory votes are deterministic (they vote for civ they like most among those they are friendly with, or abstain if friendly with neither candidate). -...
  6. travlake

    Monarch Frederick: Medieval War

    Unless you farm grassland, use the +2 food from city square, and/or run specs at food deficit. Obviously, it's much easier (and more common) to share a food with your capitol. And most capitols have multiple food resources, meaning even when 1/2 are shared out they can run specs or produce...
  7. travlake

    UN vote mechanics question

    It's because they want cities' "population" - listed in demographics and on the city screen somewhere I believe - to grow about like city population has through history, which means exponential. So a size 25 city has 2x the "population" of a size 20 city (or something like that). Your empire of...
  8. travlake

    Going from Chieftain to Warlord + Current Game

    Apologies for nitpicking a much better player than me, but I worry the Quechua rush is probably bad advise. On warlord the AI doesn't start with archery and doesn't get it for a long time, so Quechua's are the same as warriors for rushing. Of course, even a warrior rush would work just fine on...
  9. travlake

    Two Questions re: Specialist Economy.

    Welcome to the nicest forum on the internet :beer: :goodjob: As for your questions, I'm not the super expert you're looking for, but I'd say: 1) Always do something in your capital that bureaucracy helps with, and making great people/running specialists isn't one of them. Most of the time...
  10. travlake

    BOTM 44 Final Spoiler

    1840 Culture, 39k score. Like everyone else I took out English with Keshiks, but unlike most Rome dogpiled and took half of the English cities. I got London though ;). Then decided to make capital an artist farm, use massive green land full of cottages to go for culture. Had 4 religions...
  11. travlake

    Washington strategies

    The thread was originally supposed to be about Washington-specific strategies (turns out there aren't really any), rather than the general merits of America or the best American leader. So there is no sense in which it "should be" about Lincoln. But now that you mention it, who is the best...
  12. travlake

    Washington strategies

    Yes, the UU and UB stink, so Washington is probably below average despite an above average trait combo and starting techs. So, if you random him, sounds like the consensus is get off to a quick start and play the generic map/situation strategy from there. Maybe leaning towards conquest a bit...
  13. travlake

    Washington strategies

    Washington of America: Charismatic (+1 :) in all cities, +1 :) from monument and broadcast tower, 25% less XP needed for unit promotions). Expansive (+2 :health: in all cities, +100% :hammers: for granary and harbor, +25% :hammers: for workers). Starting techs: Fishing, Agriculture Unique...
  14. travlake

    Immortal Minimalism, Chapter I - Hatshepsut

    No problem, like I said it clearly works for you. And, it was actually set up very well to become a :hammers: economy for war prep once the time came. I tried again, this time teching out to rails/infantry/rifles/bio and building factories before spamming arty/infantry. My attack was ~30 turns...
  15. travlake

    Immortal Minimalism, Chapter I - Hatshepsut

    Tried, failed. But I normally play emperor/epic with the better ai mod, so this was a low probability of success anyway.
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