Recent content by Trias

  1. Trias

    Diabolical AI decisions persist

    I am not sure "diabolical" means what you think it does... This is a good example of a situation where it might be a good thing to allow the AI to cheat a bit, and know about units outside its visibility range. (Ideally restict to tile where it recently had visibility.) The alternative would...
  2. Trias

    Civ6 Gender Biased?

    It is great that your already knew this. Your comment suggested you might not (or chose to ignore it). It would be fine if the OP phrased it as her opinion. (As has been stated, the opinion that civ6 is too geared towards war is shared by many users on this board regardless of their gender...
  3. Trias

    Civ6 Gender Biased?

    And yet you will find that in modern times women play as large a part as men (at least) in perpetuating gender stereotypes. I don't know if you've had children, but it is shocking how early the gender stereotyping starts. Even before they are born the nurses/midwifes/etc. (mostly women due to...
  4. Trias

    Why are these patches not addressing some the most basic bugs?

    I think that in part this is because it would introduce a split in the codebase that would be annoying to maintain. (For this reason, any code changes necessary for a DLC are usually patched into the main DLLs files through a general patch.) The DLC then just contains other asset files that make...
  5. Trias

    Are the Devs responding somewhere?

    Damn you are thick. Quite obviously the "everyone is doing it so it must be good" example on the wikipedia page refers to "good" in an ethical sense. As in "everbody is stealing, so it is OK to steal." "Damn you are thick" is a personal attack and trolling. Please do not troll the forums. It...
  6. Trias

    AI: Why is it so hard to improve?

    But with stacks the AI has to deal other details such as stack composition and order of attack. The civ4 was pretty bad at both (certainly out of the box, the Better AI modders did a good job overtime improving stuff like this), witnessed by you defeating a stack that outnumber you 4 to 1. Just...
  7. Trias

    AI: Why is it so hard to improve?

    The AI in civ4 did not build big stacks because it was playing smart or well. It build big stacks because it got bonuses to production, gold, upgrade costs, and in particular, unit upkeep. At monarch, the AI got a 50% discount on unit upkeep. Consequently, this bonus alone allowed it to field...
  8. Trias

    AI: Why is it so hard to improve?

    That is mostly because the civ4 AI at monarch effectively got a 100% bonus to its combat strength. (More precisely, its bonuses meant it could field stacks which are at least twice as big as the human player.) The civ4 AI was also pretty horsehocky.
  9. Trias

    AI waging early war = scripted event

    I doubt that it literally is a scripted event, simply because the civ AI typically ( in previous versions) does not really know scripted events as such. It is more likely that under certain circumstances (current military strength, warmongering/weariness penalties, etc.) the AI decides that...
  10. Trias

    Infinite Gold Exploit

    The internet.
  11. Trias

    Does Civ 6 have the potential to surpass Civ 4?

    Moreorless the same thing can be accomplished by giving the AI a combat bonus (as is already happening). This probably involves tweaking one or two numbers. (Please devs let these be accessible without having to change the dll.) Finding the sweet spot may be hard though.
  12. Trias

    There's a Reveal All command in the Debug Panel. How to un-reveal?

    There might not be such a command.
  13. Trias

    Initial civfan reactions to Civ 4

    Since this is a new game, the game setup was probably coded from scratch. Hence the "missing" options were not removed, but simply never implemented. It is not like somebody went around removing setup options that were already there in the code. Game setup customization was literally one of the...
  14. Trias

    Does Civ 6 have the potential to surpass Civ 4?

    Historically, I don't think you should get your hopes up on Firaxis making the necessary investment to make that step. This is probably, because in terms of sales figures the portion of the player base bothered by the poor AI is negligibly small. (This forum is not really representative of the...
  15. Trias

    Does Civ 6 have the potential to surpass Civ 4?

    People seem to have an incredible rose tinted view of the ability of the civ4. Everybody seems to forget that the civ4 was actually quite bad at handling stacks. In particular it had no clue about collateral damage or how to use it. The order in which stacked unit attacked was essentially...
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