I haven't checked in to this game in more than a year. I lost interested in playing because Firaxis didn't provide the game with any good map scripts, something I consider to be pretty fundamental to a game of this sort.
Have any new map scripts been added to the game in the past year or so?
I've had a report that my City Original Owner Info mod "interferes with Industry and Corporation icons from the latest update!"
I don't know what these new features are, as I stopped playing the game a while back because Firaxis haven't provided the game with any good map scripts.
The mod...
Thanks.
There were a few lines of code altered in the GS CityBannerManager.lua file with the new update.
So I've updated this file in my mod, and it all seems to be working okay.
Apparently, my City Original Owner Info mod is not working with the latest "Frontier Pass" updates.
I've stopped playing Civilization VI because I couldn't get my map script to work, and because Firaxis haven't provided a good World-like map script when it is perfectly possible and within their...
Doesn't YnAMP - Yet (not) Another Maps Pack mod allow selection of city-states as part of game set-up?
Also, this mod removes all vanilla city-states, and can be easily modified to only remove certain city-states.
I've spent many dozens of hours trying to create a new map script. I've been experimenting with several of the base game's map scripts, making modifications, and then generating hundreds of maps to see how they turn out.
There's a map script I've developed that produces varied and interesting...
Ranged units should be disallowed from firing at cities that are at zero health. The AI will waste their ranged units' shots firing at zero-health cities, which has no effect, when they could be doing something useful with them.
Also, to make the AI better at capturing cities, it might be...
Thanks for the replies.
I inserted the block of code from the Pangaea script into where I think it should go:
g_iNumTotalLandTiles = 0;
for x = 0, g_iW - 1 do
for y = 0, g_iH - 1 do
local i = y * g_iW + x;
local val =...
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