Recent content by Trigan Emperor

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    Have Firaxis provided any good map scripts yet?

    I haven't checked in to this game in more than a year. I lost interested in playing because Firaxis didn't provide the game with any good map scripts, something I consider to be pretty fundamental to a game of this sort. Have any new map scripts been added to the game in the past year or so?
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    Quick Modding Questions Thread

    I've had a report that my City Original Owner Info mod "interferes with Industry and Corporation icons from the latest update!" I don't know what these new features are, as I stopped playing the game a while back because Firaxis haven't provided the game with any good map scripts. The mod...
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    City Original Owner Info - Mod update

    Made mod compatible with recent game update.
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    City Original Owner Info

    Trigan Emperor updated City Original Owner Info with a new update entry: Mod update Read the rest of this update entry...
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    Quick Modding Questions Thread

    Thanks. There were a few lines of code altered in the GS CityBannerManager.lua file with the new update. So I've updated this file in my mod, and it all seems to be working okay.
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    City Original Owner Info - Compatible with May 2020 Update

    22nd May 2020 - Made mod compatible with game's May 2020 Update
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    City Original Owner Info

    Trigan Emperor updated City Original Owner Info with a new update entry: Compatible with May 2020 Update Read the rest of this update entry...
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    Quick Modding Questions Thread

    Apparently, my City Original Owner Info mod is not working with the latest "Frontier Pass" updates. I've stopped playing Civilization VI because I couldn't get my map script to work, and because Firaxis haven't provided a good World-like map script when it is perfectly possible and within their...
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    Remove specific City States

    Doesn't YnAMP - Yet (not) Another Maps Pack mod allow selection of city-states as part of game set-up? Also, this mod removes all vanilla city-states, and can be easily modified to only remove certain city-states.
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    Fix my map script to create (probably) game's best map script

    I've spent many dozens of hours trying to create a new map script. I've been experimenting with several of the base game's map scripts, making modifications, and then generating hundreds of maps to see how they turn out. There's a map script I've developed that produces varied and interesting...
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    Civ Ideas & Suggestions Not-Worth-Their-Own-Thread

    Ranged units should be disallowed from firing at cities that are at zero health. The AI will waste their ranged units' shots firing at zero-health cities, which has no effect, when they could be doing something useful with them. Also, to make the AI better at capturing cities, it might be...
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    If a game is to represent Gandhi, it cannot be as a potential player character

    The Rise & Fall expansion gives the Indian civilization an alternative Leader in Chandragupta.
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    Help making a map script

    Sorry, it got more involved than I anticipated. The coding is beyond my capabilities now. Thanks for the help.
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    Help making a map script

    Thanks for the replies. I inserted the block of code from the Pangaea script into where I think it should go: g_iNumTotalLandTiles = 0; for x = 0, g_iW - 1 do for y = 0, g_iH - 1 do local i = y * g_iW + x; local val =...
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