Recent content by Triggerhacks

  1. Triggerhacks

    UI - Improved City View (Vox Populi with EUI)

    With the version @TadhgEomonn provided it seems to work but without optimization, if you focus Production the city will reassign workers but not to maximize the selected production. IE: Focusing production will move the citizens around to production tiles but it will still work a food only tile...
  2. Triggerhacks

    UI - Improved City View (Vox Populi with EUI)

    Alright, I'll try cleaning out my entire mods folder and reinstalling both VP and the UI mod to see if it works.
  3. Triggerhacks

    UI - Improved City View (Vox Populi with EUI)

    Just VP (EUI) 2.0 and the latest City View mod (in the MODS mode). I have replaced the original .modinfo with the fixed version and threw in the dependency folders just to be sure.
  4. Triggerhacks

    UI - Improved City View (Vox Populi with EUI)

    Very odd, I'm using the setup as told to in Gabezo's version. There are no Lua errors in the logs either.
  5. Triggerhacks

    UI - Improved City View (Vox Populi with EUI)

    @arievillo Yes, the citizens aren't reassigned to work the correct tiles. They don't change at all unless manually assigned to work a specific tile. @balparmak The mod doesn't have any Dependency issues. I tried with both versions of the mod. Neither give issues in terms of dependency, but the...
  6. Triggerhacks

    UI - Improved City View (Vox Populi with EUI)

    @adan_eslavo I've compiled a modpack with it. Seems to break the Citizen Management function though. Haven't been able to find other issues yet. Edit: Going to load a normal mods game with only VP+(EUI) and this mod to check. I'll update after. Edit 2: I can confirm it's the mod causing it...
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