Recent content by Trilo Byte

  1. Trilo Byte

    Quitting game never... quits.

    I've run/played several times without incident, and only once was there an issue when exiting. After I saved the game I clicked on the 'Exit to Desktop' link from the menu, and it just kind of hung there and never exited. After hitting ⌘ option Esc to bring up the Force Quit dialog, the game...
  2. Trilo Byte

    [Vanilla] Housing Guide

    Excellent resource, thanks!
  3. Trilo Byte

    PSA: A Mac for Civ VI: No, you do not have to get a NEW one...

    I don't know that I'd ever get a new machine to play a game (Civ or otherwise). Get the machine (or keep using the machine) you need for work or school, and gaming should fit around that (adjusting settings as necessary). That's probably especially true when you're talking about a 1.0 release...
  4. Trilo Byte

    New MacBook Pros Announced!

    The Radeon Pro 450, 455, and 460 are definitely capable of running Civ6 in either macOS or Windows. They're based on AMD's polaris GPU architecture, and deliver some of the best performance-per-watt of any GPU they've ever made. AMD even put together a mini-site to highlight them. I'm also...
  5. Trilo Byte

    Updated system requirements on Aspyr's site

    Don't think of a texture size as being displayed directly on your screen (like a JPG). The texture is applied to the map grid (or 3D model of the map grid), and then think of your computer's display as a camera that you move around and zoom in on the world with. If you zoom way in with minimum...
  6. Trilo Byte

    Performance on MacOS vs Windows Bootcamp?

    It should absolutely run faster under Windows/Bootcamp on the same machine. It has nothing to do with one OS being better than another, and everything to do with the underlying graphics tech being used. Basically, there are two types of graphics tech (also called an API, or application...
  7. Trilo Byte

    Updated system requirements on Aspyr's site

    I'm glad to hear it's running, and hopefully performance doesn't get too painful later in game. If it does, then you can go into advanced game setup and maybe reduce the number of AI players for future games so that there are fewer players/units to calculate every time you hit the Next Turn...
  8. Trilo Byte

    Updated system requirements on Aspyr's site

    My girlfriend reports that Civ6 is running fine on her early 2015 13 inch MacBook Pro. Her machine is the config to order machine with 3.1GHz core i7 and Intel Iris 6100 Graphics. After installing, she jumped right in without changing any of the graphics settings and everything's been solid...
  9. Trilo Byte

    Updated system requirements on Aspyr's site

    That might be challenging, at best. The preliminary specs are posted here, and while your GPU (the Intel HD Graphics 6000) is just below the Iris Pro that's listed, your CPU is more than 1GHz below the 2.7GHz speed. Further, they say that the i5 processor needs to have 4 cores, and the machine...
  10. Trilo Byte

    Updated system requirements on Aspyr's site

    I'm encouraged that Aspyr is currently listing the Mac requirements as preliminary. My guess would be that their first priority was to get the game up and running on macOS, and from there they would be looking at ways to optimize performance - not only so that we get better frame rates on the...
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