Recent content by True_Candyman

  1. True_Candyman

    DLCs once again not included in Steam sale

    If only that were the case for AAA titles. Looking at you Battlefront 2... It just looks like Firaxis have been a bit more bullish now with their dlc model. I reckon they succumbed to steams demands for discounting on Civ V and ended up making a loss on it, and that’s why there was no further...
  2. True_Candyman

    DLCs once again not included in Steam sale

    I’ve got no complaints about the dlc model. They can charge $10 for each Civ for all I care. I’d still only buy it in a 75% off deal, because that’s how steam works. And tbh, I think paying even $2 is steep for a single Civ, when they are literally free (and often better balanced) on the steam...
  3. True_Candyman

    [R&F] Mapping Civilization VI Rise and Fall

    It and Australia were officially titled dominions of the British empire until 1931. Their earlier “independence” was pure race politics to elevate predominantly white colonies above indigenous colonies like India. So besides the dubious rationale and the literal presence in the British empire...
  4. True_Candyman

    [R&F] Inevitable thread on "Flirtatious" and "Curmudgeon" straights-only traits

    So it seems the majority of the issue is around the word flirtatious rather than a mechanic that makes leaders more or less predisposed to the opposite sex, is that right? If so, I disagree with the conflation of flirtation with sexuality. You can flirt with people regardless of your...
  5. True_Candyman

    "Pokrovka" is surely not Scythian city name

    There are cities on the Cree list named after famous Cree people instead of places, Mapuche cities are just geographical directions and the Kongo city list is just baffling, I think they made half of it up. Then when the Maya get introduced we get the really fun stuff like “El Mirador” This is...
  6. True_Candyman

    [R&F] Mapping Civilization VI Rise and Fall

    I disagree wholeheartedly. While this is a pretty map, it is not useful at all in assessing underrepresented regions. For example, Spain in no way represents south and Central America. It is led by Philip II who had only begun to scratch the surface of the area. There are no cities from the...
  7. True_Candyman

    [R&F] So, now that we know all the civs/leaders, who do you think will be the strongest?

    Zulu in a players hands is going to lead to ridiculously early domination victories. If loyalty is an effective system for controlling growth (which I doubt, I get the feeling it’s goinf to be very watered down) then the Mapuche’s ability will essentially broken in how effective it is. It won’t...
  8. True_Candyman

    Venice-esque civ in future dlc or expansion.

    Dear god please no... Just mod it in if you want it. Everyone I know that plays Civ V restarts their game if they draw Venice.
  9. True_Candyman

    Rise and Fall: Will it ruin the game?

    Still an odd thing to call out negative feedback as unnecessary, and from people who should move on. I’ve got over 3000 hours into the Civ series (not a lot for this site, I know). It’s a concept I love and an implementation I put up with, but the implementation in 6 has got to a stage where I...
  10. True_Candyman

    Rise and Fall: Will it ruin the game?

    Theoretically. I really doubt it’s gunna be effective enough on its own, which defeats the entire point IMO. How many turns till a city flips? 5? 10? More? Most games I’m putting out multiple settlers at once to fill in forward settling gaps anyway. What affect is this really going to have? I...
  11. True_Candyman

    Rise and Fall: Will it ruin the game?

    Civ VI is already overbloated with mechanics, and what they are doing with R&F is shoving in more. I feel like I’m winning on advanced difficulties already, without having to pay much attention to growth, amenities, culture, science or much anything other than city states, trade routes and...
  12. True_Candyman

    Game AI & net based machine learning

    But my point is that that isn’t the slightest issue. It can go through each possibility pretty much exactly once and rule out 99% based on the quality of outcome it achieves at the end of the game Go cannot do that, all moves are inherently more valuable and dependent on external factors So...
  13. True_Candyman

    Game AI & net based machine learning

    Go is infinitely more reliant upon what your opponent does though. Any AI is civ would quickly recognise an optimal formula to apply to the game because it rarely has to react to an opponents moves compared. The complication is removed by the fact that while there are more options, you would...
  14. True_Candyman

    [Vanilla] Mapping Civilization VI (Base Game up to the SEA DLC)

    Yes! I'm also hoping to work around this in R to show to optimal distribution of remaining civs
  15. True_Candyman

    [Vanilla] Mapping Civilization VI (Base Game up to the SEA DLC)

    I made a thing as well - I'm hoping to do some sciencey things with it. Here's a geographic visualisation of all civ vi cities on civilisation city lists, WITHOUT a map. Very interesting IMO https://imgur.com/5nvfWZm
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