Recent content by Tucker89

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    Bug Reports - Post Here!

    I've run into a few bugs and I haven't seen any mention of them. I am only running the CBP patch and mods, and a few mods that add some extra units and victory conditions. 1) Playing OCC and all the AI civs have not founded another city. I've seen a few settlers made, but for some reason...
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    Social Policy : Progress

    Wait, I lied. It won't let me build Oxford University. Says I need 1 more national citizen. So I need a population of 18, and it normally requires a population of 55. 18/55 is 32.7% and 33% of 55 is 18.15, so it looks like Gazebo might have made the population requirements for National...
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    Making the AI grovel?

    It's almost like the AI understands that "Yeah, I declared war on you and was a total dick. I understand you took a few cities, and won't denounce you (after all I started it)" :lol:
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    Social Policy : Progress

    They're still listed as having a population requirement, but OCC mode seems to remove it. I've built the Grand Temple, National Monument, and the School of Philosophy with only a population 17 capital. I think part of my difficulty is I chose God-King as it was one of the few, if not only...
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    Social Policy : Progress

    I am playing a OCC setup as Byzantium with Tradition opener on King and it feels more difficult than OCC from vanilla BNW. Then again this is my first time doing OCC as Byzantium, so maybe it's a subpar civ to do it with. Should OCC games prioritize science over just about everything? I...
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    Newbie CP/CBP Questions

    I also have some questions. I just completed my first game with CPP. 1) What significance do the percentages after the hammers for build costs have? I am talking about when you go to build something in a city and it says something like 1600 (125%) or 2150 gold. 2) What is plot danger...
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    Best Civ(s) for amassing Social Policies? (besides Poland)

    WHAT?!?!? I just literally stayed up all day yesterday playing Venice trying out the whole Community Patch Project package and I could have been doing that?!?!?! I have 10k gold at one point with like 5 puppeted city states and I was like "so much gold, wat do?"!!!!! This makes me...
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    Gameplay effects: How to balance the AI versus human players?

    One thing I am curious about in regards to the AI is luxury trading. They want an arm and a leg for their last copy of a luxury, and I sort of understand that, though I rather it wasn't ALWAYS the case. However, as their attitude towards you drifts towards negative, they won't even trade a...
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    Next step building adjustments

    I like to play my maps with random elements in them. That means a lot of times the resources are set to random. Locations with 2 workable iron is not that uncommon. Granted 3 is kind of rare, but I see at least one spot every few games. Though I also don't consider an iron deposit on a...
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    unit-promotion balance thread

    Just curious, why doesn't the AI produce an absurd amount of civilian units or scouts early game? If it's coded to produce a certain amount, can that code be co-opted for this? If adding special abilities to an end game scout would be too game breaking for the AI and difficult, I could...
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    Next step building adjustments

    I build forges! How is it that all of you do not? Find an area with 2-3 iron, drop a city down and put mines on all the iron. Now you have a production heavy city. Build a forge and now you have 2-3 extra hammers and a +15% increase in production on land units. That has to be at least...
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    unit-promotion balance thread

    Maybe we don't make the scout units super weak. In the beginning, a scout with the right promotions and the high ground could stand against warriors and archers decently. I am not saying 5-6 units should be added, but about 2 unites. The scout would upgrade to a new unit around Medieval era or...
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    Balance - The "Wide vs Tall" Problem

    It doesn't come from nowhere: there's an opportunity cost. I could use this caravan to send food or hammers to another city of mine, or I can send it to a foreign city and gain gold and science. Technically, there's a lot of things that come from nowhere. When my caravan visits foreign...
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    unit-promotion balance thread

    What about a scout line? When I think of changing units in Civ V and balancing unit lines, the first thing that comes to mind is the scout. The scout gets outclassed far too early and eventually just disappears. In warfare scouting is a very important component and there's no scout unit late...
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