Recent content by Tullius

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    Tell your interesting stories

    In one of my games, Egypt collapsed in the classical era and then came back from the dead later, when we were in the industrial era. :P
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    Forts

    My military strategy depends heavily on airships, so I use forts as airbases a lot.
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    Why does Rhye do it?

    Thanks for the mod, Rhye. :)
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    Strategy discussion

    I defeated them; hard as hell, though. I also had to fight off the hordes of camel archers in N. Africa... but yeah, Great Wall works wonders, at least against the European barbarians. Still have to fight the African ones. Building the Great Wall also diverts the barbarians chiefly to Rome...
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    Minor Suggestions Thread

    It's like New New York in Futurama. :P
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    Minor Suggestions Thread

    And more importantly, of Greece. :)
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    Help me understand stability?

    I was just playing a game where I had pretty reasonable expansion. Nevertheless, my economy drove me down into a collapse. I had two golden ages right after another, complete with the Mausoleum to double their length, and I strongly suspect this might be the reason why I lost the game. I...
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    And then there was one: Ethiopia

    QMeister, if you have time, please share your thoughts on economic stability. How did you manage this?
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    Minor suggestions - military units

    The phrase means, 'we fought to the last man', at least according to Machiavelli, Discorsi, lib. ii. E.
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    Help me understand stability?

    OK, now I have a question regarding economic stability. This means the economy needs to keep growing - does that mean tax revenue or does it mean coins harvested from my tiles? So if I build a new city/increase the number of coins a city harvests, economic stability will go up? Also, a golden...
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    Questions & Answers

    What if I conquer an enemy city that's within my settler map? Do I need to raze it and found a new one to avoid the negative modifiers that come from controlling cities in another civilization's cultural area?
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    Colonies

    Yeah, this is a pretty good idea. Especially since founding cities wrecks your expansion stability. :P
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    Help me understand stability?

    Yeah, research is significantly slower, stability is a little easier to manage, though I think that could just as well be due to the settler maps -- now I know where to put my cities! :)
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    Minor suggestions - military units

    AP, the quote you used proves my point.
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