Weekend starts and I managed to find the time to browse this thread and fix a few issues mentioned in a few posts.
So here is a new fix for BtS (should work in warlord too, maybe even vanilla civ).
List of changes:
fixed - Lead by Warlord "promotion"
fixed - Cannot promote units by clicking on...
Here is a version that works with BtS.
I'm not sure that every feature works. I'm basically only using the stacking by unit types.
Feel free to report problems, I'll try to fix them.
Enjoy.
Here is a fix for BtS
In CvMainInterface.py after the lines:
szTempBuffer = u"%d: %s" %(gc.getGame().getPlayerScore(ePlayer), gc.getPlayer(ePlayer).getName())
szBuffer = szBuffer + szTempBuffer
Add this:
#attitude icons - start
if not...
There is a problem tho, maybe i didnt merge correctly. For some reason the tech tree isnt updated when u discover a new technology. It's just a visual problem tho.
The Screens/CvTechChooser.py from your warlords version was merged with the non-warlords version.
I've attached my merged version.
Thank you for this great mod.
There seems to be some differences between your CvScreensInterface.py and the one from Warlords. Maybe u forgot "< Unit Statistics Mod Start > tags" but i doubt it. I think u merged it with a non-warlord version.
No idea if it cause problems since i merged mine manually.
Of course i'm talking...
Are u sure u modified the right CvMainInterface.py and not just copied the 'non-warlods' one over ?
I just finished a game and opened several city screen with wonders or not, never noticed a delay and I dont see the icons on top of it.
What's the purpose of line 588 in UnitStatisticsUtils.py ?
message1 = str(message0)
if (message1 == "-1"):
message1 = ""
str(message0) fails when the message contain unicode characters like éâ...
So far i havent seen a problem without it.
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