Recent content by Tvol

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    Improve time between turns (units animation)

    There's already a BE mod that does this just fine: http://steamcommunity.com/sharedfiles/filedetails/?id=336502042
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    Wiki Images

    Someone needs to fix the LocalSettings.php . It's most likely that the variable for the temp images folder is pointing to a non-existant folder (or the wrong one). Fixes for this have been discussed (back in 2012)...
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    Wiki Images

    The wiki at http://modiki.civfanatics.com is covered with errors: "Error creating thumbnail: Unable to save thumbnail to destination" You can see it being a serious problem here (and in all the other API documentation pages): http://modiki.civfanatics.com/index.php/Game_%28Civ5_Type%29...
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    Adding Covert Ops Buggered All of Them

    It seems like you definitely have to put Lua scripts in the root folder. I tried putting them in a folder and poof, blank descriptions and tooltips. At least I got the original mod working now. All that's left is some polishing for release.
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    Adding Covert Ops Buggered All of Them

    Well, it should be different. Maybe you're running into weird caching or something. Probably should've renamed it. In any case, I figured-out the problem. For some damned reason, Civ wasn't actually applying the mod to the savegame I was using for testing. If I have to start a new game from...
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    Adding Covert Ops Buggered All of Them

    I moved all the files to the root folder, and I think I fixed the Content entry, but still no joy in-game. Fixed the dependency silly on my part at least.
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    Adding Covert Ops Buggered All of Them

    Is the name in the content tab supposed to be the same as the one used for <ScriptName> in CivBECovertOperations.xml? Is it not the Steam file ID? I used that earlier and it worked just fine. Edit: It's the long alphanumeric string that you can see in-game under a mod's title, isn't it? The...
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    Adding Covert Ops Buggered All of Them

    I created a mod that, combined with Vice's utilities mod, should just add a copy (more-or-less) of the Establish Network covert op. I renamed it, and for all intents and purposes it's a unique op. Yet, it doesn't work. On top of that, the damned dependencies setting isn't working for me anymore...
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    Is there an "update" equivalent for lua files?

    The only other option I see is replacing the entire Lua file. It might be an inelegant solution (ish), but it's better than overwriting things. Adding a new Lua file and then updating XML to point to it avoids conflicts with other mods that might try to change, or for whatever reason reference...
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    Adding Covert Ops Buggered All of Them

    I should've thought of your utility mod earlier. Thanks. Edit: I think I found a typo in your Steam description. The description on steam says to add files as "CovertOperationAddin" in the content tab. The code you added in CovertOperationsSystem.lua references "CovertOperationsAddin"; note the...
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    Adding Covert Ops Buggered All of Them

    Eeeeeeeeeeeeeewwwwwwwwwwwww. That's just some really poor implementation on Firaxis' end right there. Grrrr.
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    Adding Covert Ops Buggered All of Them

    That line you quoted was pure derp on my part. I was thinking to keep adding data for my mod, not replacing, at least where possible. Trying to be non-destructive and whatnot. I saw what you did and...eeewwwwww, are you saying what I think you're saying? Any mod-added covert ops are going to...
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    Adding Covert Ops Buggered All of Them

    Well, except for Establish Network. :rolleyes: I'm trying to make the covert ops system suck less, and part of that is adding two new ops that do nothing other than increase intrigue. Problem is, it seems that adding them seriously screwed with every op save for Establish Network. From what...
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