Someone needs to fix the LocalSettings.php . It's most likely that the variable for the temp images folder is pointing to a non-existant folder (or the wrong one). Fixes for this have been discussed (back in 2012)...
The wiki at http://modiki.civfanatics.com is covered with errors:
"Error creating thumbnail: Unable to save thumbnail to destination"
You can see it being a serious problem here (and in all the other API documentation pages):
http://modiki.civfanatics.com/index.php/Game_%28Civ5_Type%29...
It seems like you definitely have to put Lua scripts in the root folder. I tried putting them in a folder and poof, blank descriptions and tooltips.
At least I got the original mod working now. All that's left is some polishing for release.
Well, it should be different. Maybe you're running into weird caching or something. Probably should've renamed it.
In any case, I figured-out the problem. For some damned reason, Civ wasn't actually applying the mod to the savegame I was using for testing. If I have to start a new game from...
I moved all the files to the root folder, and I think I fixed the Content entry, but still no joy in-game. Fixed the dependency silly on my part at least.
Is the name in the content tab supposed to be the same as the one used for <ScriptName> in CivBECovertOperations.xml?
Is it not the Steam file ID? I used that earlier and it worked just fine. Edit: It's the long alphanumeric string that you can see in-game under a mod's title, isn't it? The...
I created a mod that, combined with Vice's utilities mod, should just add a copy (more-or-less) of the Establish Network covert op. I renamed it, and for all intents and purposes it's a unique op. Yet, it doesn't work. On top of that, the damned dependencies setting isn't working for me anymore...
The only other option I see is replacing the entire Lua file. It might be an inelegant solution (ish), but it's better than overwriting things. Adding a new Lua file and then updating XML to point to it avoids conflicts with other mods that might try to change, or for whatever reason reference...
I should've thought of your utility mod earlier. Thanks.
Edit: I think I found a typo in your Steam description. The description on steam says to add files as "CovertOperationAddin" in the content tab. The code you added in CovertOperationsSystem.lua references "CovertOperationsAddin"; note the...
That line you quoted was pure derp on my part. I was thinking to keep adding data for my mod, not replacing, at least where possible. Trying to be non-destructive and whatnot.
I saw what you did and...eeewwwwww, are you saying what I think you're saying? Any mod-added covert ops are going to...
Well, except for Establish Network. :rolleyes:
I'm trying to make the covert ops system suck less, and part of that is adding two new ops that do nothing other than increase intrigue. Problem is, it seems that adding them seriously screwed with every op save for Establish Network. From what...
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